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UE3:UTUITabPage_InputSettings (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_InputSettings

Contents

Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Tab page for a user's input settings.

[edit] Properties

[edit] KeyBindingScene360

Type: string

Reference to the 360 keybinding scene.

Default value: "UI_Scenes_FrontEnd.Scenes.BindKeys360"

[edit] KeyBindingScenePC

Type: string

Reference to the PC keybinding scene.

Default value: "UI_Scenes_FrontEnd.Scenes.BindKeysPC"

[edit] KeyBindingScenePS3

Type: string

Reference to the PS3 keybinding scene.

Default value: "UI_Scenes_FrontEnd.Scenes.BindKeysPS3"

[edit] Subobjects

[edit] WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUITabPage_Options.WidgetEventComponent

No new values.

[edit] Functions

[edit] Events

[edit] PostInitialize

event PostInitialize ()

Overrides: UTUITabPage_Options.PostInitialize

Post initialization event - Setup widget delegates.

[edit] Other instance functions

[edit] ChildSceneMadeProfileChange

function ChildSceneMadeProfileChange ()

Marks the front end settings scene dirty for profile saving.

[edit] HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

[edit] OnButtonBar_ConfigureControls

function bool OnButtonBar_ConfigureControls (UIScreenObject InButton, int PlayerIndex)

Button bar callbacks.

[edit] OnButtonBar_ConfigureKeys

function bool OnButtonBar_ConfigureKeys (UIScreenObject InButton, int PlayerIndex)


[edit] OnShowGamepadBindingScene

function OnShowGamepadBindingScene ()

Displays the gamepad binding scene.

[edit] OnShowGamepadBindingScene360_Opened

function OnShowGamepadBindingScene360_Opened (UIScene OpenedScene, bool bInitialActivation)

Callback for when the xbox 360 gamepad bind scene is opened.

[edit] OnShowGamepadBindingScenePS3_Opened

function OnShowGamepadBindingScenePS3_Opened (UIScene OpenedScene, bool bInitialActivation)

Callback for when the PS3 gamepad bind scene is opened.

[edit] OnShowKeyBindingScene

function OnShowKeyBindingScene ()

Displays the key binding scene.

[edit] OnShowKeyboardBindingScene_Opened

function OnShowKeyboardBindingScene_Opened (UIScene OpenedScene, bool bInitialActivation)

Callback for when the keyboard bind scene is opened.

[edit] SetupButtonBar

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTUITabPage_Options.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.

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