Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUITabPage_MapSelection (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_MapSelection |
Contents |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Map selection screen for UT3
[edit] Properties
[edit] SingleMapPanel
Type: UTUIPanel_SingleMap
Modifiers: transient
Single map panel.
[edit] Subobjects
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
[edit] Delegates
[edit] OnMapSelected
Delegate for when the user selected a map or accepted their map cycle.
[edit] Functions
[edit] Events
[edit] PostInitialize
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.
[edit] Other instance functions
[edit] CanBeginMatch
Returns:
- Whether or not we can begin the match.
[edit] GetFirstMap
Returns:
- Returns the first map, either the map selected in the single map selection or the first map of the map cycle.
[edit] HandleInputKey
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
[edit] OnGameModeChanged
Callback for when the game mode changes, updates both panels.
[edit] OnSingleMapSelected
Callback for when a single map has been selected.
