Always snap to grid
UE3:UTUITabPage_Options (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- Direct subclasses:
- UTUITabPage_GameSettings, UTUITabPage_ServerFilter
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Options tab page, autocreates a set of options widgets using the datasource provided.
[edit] Properties
[edit] bAllowResetToDefaults
Type: bool
Modifiers: transient
Whether or not this option page supports resetting settings to defaults.
[edit] bIsPasswordKeyboard
Type: bool
Modifiers: transient
Whether or not the keyboard being displayed is a password keyboard.
[edit] DescriptionLabel
Type: UILabel
Modifiers: transient
[edit] KeyboardTargetEditBox
Type: UIEditBox
Modifiers: transient
Target editbox for the onscreen keyboard, if any.
[edit] OptionList
Type: UTUIOptionList
Modifiers: transient
Option list present on this tab page.
[edit] StringListDataStore
Type: UTUIDataStore_StringList
Modifiers: transient
[edit] Subobjects
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
[edit] Delegates
[edit] OnAcceptOptions
[edit] OnOptionChanged
Called when one of our options changes.
[edit] OnOptionFocused
Called when one of our options is focused
[edit] Functions
[edit] Events
[edit] PostInitialize
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.
[edit] Other instance functions
[edit] ConditionallyAppendDefaultsButton
Condtionally appends reset to defaults button if the tab page supports it.
[edit] ConditionallyAppendKeyboardButton
Appends a keyboard button to the buttonbar if we are on PS3 and a editbox option is selected.
[edit] OnButtonBar_ResetToDefaults
Buttonbar callback for resetting to defaults.
[edit] OnButtonBar_ShowKeyboard
Buttonbar callback for showing the keyboard.
[edit] OnKeyboardInputComplete
Delegate used when the keyboard input request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
[edit] OnOptionList_AcceptOptions
Pass through the accept callback.
[edit] OnOptionList_OptionChanged
Pass through the option callback.
[edit] OnOptionList_OptionFocused
Callback for when an option is focused, by default tries to set the description label for this tab page.
[edit] OnResetToDefaults
Reset to defaults callback, resets all of the profile options in this widget to their default values.
[edit] OnResetToDefaults_Confirm
Callback for the reset to defaults confirmation dialog box.
Parameters:
- SelectionIdx - Selected item
- PlayerIndex - Index of player that performed the action.
[edit] OnShowKeyboard
Shows the onscreen keyboard using the currently selected option as a target.
[edit] SetupButtonBar
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.
[edit] ShowKeyboard
Shows the on screen keyboard.
