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UE3:UTUITabPage_Scoreboard (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_Scoreboard

Contents

Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] AdminContextIdx

Type: int


Default value: -1

[edit] bContextMenuActive

Type: bool


[edit] ButtonBarRef

Type: UTUIButtonBar


[edit] InfoPanel

Type: UTScoreInfoPanel

Modifiers: transient


[edit] KickButtonIdx

Type: int


[edit] KickContextIdx

Type: int


Default value: -1

[edit] Scoreboards

Type: array<UTScoreboardPanel>

Modifiers: transient


[edit] SelectedSB

Type: int


[edit] Subobjects

[edit] WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTTabPage_MidGame.WidgetEventComponent

No new values.

[edit] Functions

[edit] Events

[edit] GetSupportedUIActionKeyNames

event GetSupportedUIActionKeyNames (out array<nameout_KeyNames)

Overrides: UIScreenObject.GetSupportedUIActionKeyNames

Setup Input subscriptions

[edit] PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized

[edit] Other instance functions

[edit] DetailsIsDone

function DetailsIsDone (UIScene DeactivatedScene)


[edit] FindScoreboards

function FindScoreboards (name PanelTagName)


[edit] GetSelectedPRI

function UTPlayerReplicationInfo GetSelectedPRI ()


[edit] GetVoteRI

final function UTVoteReplicationInfo GetVoteRI ()


[edit] HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

(Description copied from UTTabPage.HandleInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

[edit] InitScoreboardContextMenu

function bool InitScoreboardContextMenu (UIObject Sender, int PlayerIndex, out UIContextMenu CustomContextMenu)


[edit] KickSelectedPlayer

function KickSelectedPlayer ()


[edit] NotifyKickVoteConfirmed

function NotifyKickVoteConfirmed ()


[edit] OnChangeTeam

function bool OnChangeTeam (UIScreenObject InButton, int InPlayerIndex)


[edit] OnDoubleClick

function OnDoubleClick (UIScreenObject EventObject, int PlayerIndex)

Overrides: UIObject.OnDoubleClick

(Description copied from UIObject.OnDoubleClick)
Called when the widget has received a double-click input event. Not implemented by all widget types.

Parameters:

  • EventObject - Object that issued the event.
  • PlayerIndex - Player that performed the action that issued the event.

[edit] OnKickVote

function bool OnKickVote (UIScreenObject InButton, int InPlayerIndex)


[edit] OnNotifyActiveStateChanged

function OnNotifyActiveStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState)

Callback for when the object's active state changes.

[edit] OnPlayerDetails

function bool OnPlayerDetails (UIScreenObject InButton, int InPlayerIndex)


[edit] RenderCallBack

function RenderCallBack ()


[edit] ScoreboardContextMenuClose

function bool ScoreboardContextMenuClose (UIContextMenu ContextMenu, int PlayerIndex)


[edit] ScoreboardContextMenuSelect

function ScoreboardContextMenuSelect (UIContextMenu ContextMenu, int PlayerIndex, int ItemIndex)


[edit] SetupButtonBar

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTTabPage.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.

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