My program doesn't have bugs. It just develops random features.
UE3:UTUITabPage_ServerBrowser (UT3)
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| Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_ServerBrowser |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- Direct subclasses:
- UTUITabPage_FindQuickMatch, UTUITabPage_ServerFavorites, UTUITabPage_ServerHistory
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Tab page for a server browser.
[edit] Constants
See UTUITabPage_ServerBrowser constants.
[edit] Properties
[edit] AddFavoriteIdx
Type: int
Modifiers: transient
Indices for the button bar buttons
[edit] BackButtonIdx
Type: int
Modifiers: transient
Indices for the button bar buttons
[edit] bGametypeOutdated
Type: bool
Modifiers: private, transient
Indicates that the current gametype was changed externally - submit a new query when possible
[edit] bSpectate
Type: bool
Modifiers: private, transient
Indicates that the current gametype was changed externally - submit a new query when possible
[edit] CancelButtonIdx
Type: int
Modifiers: transient
Indices for the button bar buttons
[edit] DetailsButtonIdx
Type: int
Modifiers: transient
Indices for the button bar buttons
[edit] DetailsList
Type: UIList
Modifiers: transient
Reference to the list of rules for the selected server
[edit] GameInterface
Type: OnlineGameInterface
Modifiers: transient
Cached game interface pointer
[edit] GameTypeCombo
Type: UTUIComboBox
Modifiers: transient
Reference to the combobox containing the gametypes
[edit] JoinButtonIdx
Type: int
Modifiers: transient
Indices for the button bar buttons
[edit] MenuItemDataStore
Type: UTUIDataStore_MenuItems
Modifiers: transient
Reference to the menu item datastore.
[edit] MutatorList
Type: UIList
Modifiers: transient
reference to the list of mutators for the selected server
[edit] OnlineSub
Type: OnlineSubsystem
Modifiers: transient
Cached online subsystem pointer
[edit] PlayerList
Type: UIList
Modifiers: transient
reference to the list of players for the selected server
[edit] PlayerMutDetailsIdx
Type: int
Modifiers: transient
Indices for the button bar buttons
[edit] QueryCompletionAction
Type: EQueryCompletionAction
Modifiers: private, transient
Different actions to take when a query completes.
[edit] RefreshButtonIdx
Type: int
Modifiers: transient
Indices for the button bar buttons
[edit] RefreshingLabel
Type: UIObject
Modifiers: transient
Reference to a label to display when refreshing.
[edit] SearchDataStore
Type: UTDataStore_GameSearchBase
Modifiers: transient
Reference to the search datastore.
[edit] SearchDSName
Type: name
Modifiers: protected, transient, const
[edit] ServerBrowserToolTip
Type: UIToolTip
Modifiers: private, transient
Tooltip which displays the legend for the SB icons
[edit] ServerCountLabel
Type: UILabel
Modifiers: transient
Reference to the label which displays the number of servers currently loaded in the list
[edit] ServerList
Type: UIList
Modifiers: transient
Reference to the list of servers
[edit] ServerPassword
Type: string
Modifiers: private, transient
stores the password entered by the user when attempting to connect to a server with a password
[edit] SpectateButtonIdx
Type: int
Modifiers: transient
Indices for the button bar buttons
[edit] StringListDataStore
Type: UTUIDataStore_StringList
Modifiers: transient
Reference to the string list datastore.
[edit] Subobjects
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
[edit] Enums
[edit] EQueryCompletionAction
Different actions to take when a query completes.
- QUERYACTION_None
- no query action set
- QUERYACTION_Default
- do nothing when the query completes; default behavior
- QUERYACTION_CloseScene
- This is set when the user wants to close the scene but we still have active queries. When the queries are completed
(either through being cancelled or receiving all results), close the scene.
- QUERYACTION_JoinServer
- This is set when the user has chosen a server from the list. When the queries are completed or cancelled, join the currently selected server.
- QUERYACTION_RefreshAll
- This is set when the user switches from LAN to Internet or vice versa. When the queries are completed of cancelled, clear all results and reissue the
current query.
[edit] Delegates
[edit] OnAddToFavorite
called when the user moves a server from the history page to the favorites page
[edit] OnBack
Go back delegate for this page.
[edit] OnPrepareToSubmitQuery
Called when we're about the submit a server query. Usual thing to do is make sure the GameSearch object is up to date
[edit] OnSwitchedGameType
Called when the user changes the game type using the combo box
[edit] Functions
[edit] Events
[edit] ActivatePage
Overrides: UITabPage.ActivatePage
Causes this page to become (or no longer be) the tab control's currently active page.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that wishes to activate this page.
- bActivate - TRUE if this page should become the tab control's active page; FALSE if it is losing the active status.
- bTakeFocus - specify TRUE to give this panel focus once it's active (only relevant if bActivate = true)
Returns:
- TRUE if this page successfully changed its active state; FALSE otherwise.
[edit] PostInitialize
Overrides: UIScreenObject.PostInitialize
PostInitialize event - Sets delegates for the page.
