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UE3:UTUITabPage_ServerHistory (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_ServerBrowser >> UTUITabPage_ServerHistory

Contents

Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber

This class is a specialized server browser which displays the most recently visited servers. It also allows the player to move a server to the favorites list so that it doesn't get removed from the list if the player visits more servers than the maximum number of servers allowed in the history. This server browser does not respect filter options.

Copyright 2007 Epic Games, Inc. All Rights Reserved

[edit] Subobjects

[edit] WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUITabPage_ServerBrowser.WidgetEventComponent

No new values.

[edit] Functions

[edit] Events

[edit] PostInitialize

event PostInitialize ()

Overrides: UTUITabPage_ServerBrowser.PostInitialize

Sets the correct tab button caption.

[edit] Other instance functions

[edit] AdjustLayout

function AdjustLayout ()

Overrides: UTUITabPage_ServerBrowser.AdjustLayout

Adjusts the layout of the scene based on the current platform

[edit] GetDesiredMatchType

function int GetDesiredMatchType ()

Overrides: UTUITabPage_ServerBrowser.GetDesiredMatchType

Determines which type of matches the user wishes to search for (i.e. LAN, unranked, ranked, etc.)

[edit] GetFavoritesDataStore

function UTDataStore_GameSearchFavorites GetFavoritesDataStore ()

Overrides: UTUITabPage_ServerBrowser.GetFavoritesDataStore

Wrapper for getting a reference to the favorites data store.

[edit] SetupExtraButtons

function SetupExtraButtons (UTUIButtonBar ButtonBar)

Overrides: UTUITabPage_ServerBrowser.SetupExtraButtons

Provides an easy way for child classes to add additional buttons before the ButtonBar's button states are updated

[edit] UpdateButtonStates

function UpdateButtonStates ()

Overrides: UTUITabPage_ServerBrowser.UpdateButtonStates

Updates the enabled state of certain button bar buttons depending on whether a server is selected or not.

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