My program doesn't have bugs. It just develops random features.
UE3:UTUITabPage_VoteTab (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_VoteTab |
Contents |
- No known subclasses.
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] bShowingVotes
Type: bool
Modifiers: transient
[edit] ConsoleTextCnt
Type: int
Modifiers: transient
[edit] ConText
Type: UILabel
Modifiers: transient
[edit] LastBestVoteCount
Type: int
Modifiers: transient
[edit] LastBestVoteIndex
Type: int
Modifiers: transient
[edit] LocalMapList
Type: array<UTUIDataProvider_MapInfo>
list of local maps - used to get more friendly names when possible
[edit] MapVoteInfo
Type: UILabel
Modifiers: transient
[edit] MapVoteList
Type: UTSimpleList
Modifiers: transient
[edit] Default values
| Property | Value |
|---|---|
| OnTick | TabTick |
| bRequiresTick | True |
[edit] Subobjects
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage_MidGame.WidgetEventComponent
No new values.
[edit] Functions
[edit] Events
[edit] PostInitialize
event PostInitialize ()
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
[edit] Other instance functions
[edit] BeginVoting
function BeginVoting (UTVoteReplicationInfo VoteRI)
[edit] CheckGameStatus
function CheckGameStatus ()
[edit] DrawVote
[edit] DrawVotePostSelectionBar
function bool DrawVotePostSelectionBar (UTSimpleList SimpleList, float YPos, float Width, float Height)
[edit] FindWinningMap
function FindWinningMap ()
[edit] GetMapFriendlyName
[edit] GetVoteRI
function UTVoteReplicationInfo GetVoteRI ()
[edit] RecordVote
[edit] TabTick
function TabTick (float DeltaTime)
This tab is being ticked
[edit] TrimGameType
OBSOLETE - used GetMapFriendlyName
