Cogito, ergo sum
UE3:UTVehicleSimChopper (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimChopper |
- Package:
- UTGame
- Direct subclass:
- UTVehicleSimHover
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'UTVehicleSimChopper'
[edit] bAllowZThrust
Type: bool
[edit] bFullThrustOnDirectionChange
Type: bool
If true, use full forward thrust force while changing directions, even for reverse or strafing
[edit] bShouldCutThrustMaxOnImpact
Type: bool
[edit] bStabilizeStops
Type: bool
If bStabilizeStops=true, forces are applied to attempt to keep the vehicle from moving when it is stopped
[edit] DirectionChangeForce
Type: float
[edit] LatDamping
Type: float
[edit] LongDamping
Type: float
[edit] MaxRandForce
Type: float
[edit] MaxReverseForce
Type: float
[edit] MaxRiseForce
Type: float
[edit] MaxStrafeForce
Type: float
[edit] MaxThrustForce
Type: float
[edit] MaxYawRate
Type: float
[edit] PitchDamping
Type: float
[edit] PitchTorqueFactor
Type: float
[edit] PitchTorqueMax
Type: float
[edit] RandForceInterval
Type: float
[edit] RollDamping
Type: float
[edit] RollTorqueMax
Type: float
[edit] RollTorqueStrafeFactor
Type: float
[edit] RollTorqueTurnFactor
Type: float
[edit] StabilizationForceMultiplier
Type: float
Stabilization force multiplier when bStabilizeStops=true
Default value: 1.0
[edit] StopThreshold
Type: float
[edit] TurnDamping
Type: float
[edit] TurnTorqueFactor
Type: float
[edit] TurnTorqueMax
Type: float
[edit] UpDamping
Type: float
[edit] Internal variables
[edit] AccumulatedTime
Type: float
[edit] bHeadingInitialized
Type: bool
[edit] bRecentlyHit
Type: bool
[edit] bStrafeAffectsTurnDamping
Type: bool
If true, strafing will increase the turn rate
[edit] CurrentStabilizationMultiplier
Type: float
modified based on whether velocity is decreasing acceptably due to stabilization
Default value: 1.0
[edit] HardLimitAirSpeedScale
Type: float
If non-zero, hard limits the speed of vehicle to AirSpeed times this number
[edit] OldVelocity
Type: Object.Vector
OldVelocity saved to monitor stabilization
[edit] PitchViewCorrelation
Type: float
[edit] RandForce
Type: Object.Vector
[edit] RandTorque
Type: Object.Vector
[edit] StoppedBrakeTorque
Type: float
When not driving, braking torque to apply to wheels.
Default value: 5.0
[edit] StrafeTurnDamping
Type: float
[edit] TargetHeading
Type: float
[edit] TargetPitch
Type: float
