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UE3:UTVehicleSimChopper (UT3)

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UT3 Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimChopper

Contents

Package: 
UTGame
Direct subclass:
UTVehicleSimHover
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'UTVehicleSimChopper'

[edit] bAllowZThrust

Type: bool


[edit] bFullThrustOnDirectionChange

Type: bool

If true, use full forward thrust force while changing directions, even for reverse or strafing

[edit] bShouldCutThrustMaxOnImpact

Type: bool


[edit] bStabilizeStops

Type: bool

If bStabilizeStops=true, forces are applied to attempt to keep the vehicle from moving when it is stopped

[edit] DirectionChangeForce

Type: float


[edit] LatDamping

Type: float


[edit] LongDamping

Type: float


[edit] MaxRandForce

Type: float


[edit] MaxReverseForce

Type: float


[edit] MaxRiseForce

Type: float


[edit] MaxStrafeForce

Type: float


[edit] MaxThrustForce

Type: float


[edit] MaxYawRate

Type: float


[edit] PitchDamping

Type: float


[edit] PitchTorqueFactor

Type: float


[edit] PitchTorqueMax

Type: float


[edit] RandForceInterval

Type: float


[edit] RollDamping

Type: float


[edit] RollTorqueMax

Type: float


[edit] RollTorqueStrafeFactor

Type: float


[edit] RollTorqueTurnFactor

Type: float


[edit] StabilizationForceMultiplier

Type: float

Stabilization force multiplier when bStabilizeStops=true

Default value: 1.0

[edit] StopThreshold

Type: float


[edit] TurnDamping

Type: float


[edit] TurnTorqueFactor

Type: float


[edit] TurnTorqueMax

Type: float


[edit] UpDamping

Type: float


[edit] Internal variables

[edit] AccumulatedTime

Type: float


[edit] bHeadingInitialized

Type: bool


[edit] bRecentlyHit

Type: bool


[edit] bStrafeAffectsTurnDamping

Type: bool

If true, strafing will increase the turn rate

[edit] CurrentStabilizationMultiplier

Type: float

modified based on whether velocity is decreasing acceptably due to stabilization

Default value: 1.0

[edit] HardLimitAirSpeedScale

Type: float

If non-zero, hard limits the speed of vehicle to AirSpeed times this number

[edit] OldVelocity

Type: Object.Vector

OldVelocity saved to monitor stabilization

[edit] PitchViewCorrelation

Type: float


[edit] RandForce

Type: Object.Vector


[edit] RandTorque

Type: Object.Vector


[edit] StoppedBrakeTorque

Type: float

When not driving, braking torque to apply to wheels.

Default value: 5.0

[edit] StrafeTurnDamping

Type: float


[edit] TargetHeading

Type: float


[edit] TargetPitch

Type: float