I'm a doctor, not a mechanic

UE3:UTVehicleSimHoverTank (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT3 Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimHoverTank

Contents

Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'UTVehicleSimHoverTank'

[edit] bStabilizeStops

Type: bool

If bStabilizeStops=true, forces are applied to attempt to keep the vehicle from moving when it is stopped

[edit] bTurnInPlaceOnSteer

Type: bool

If true, tank will turn in place when just steering is applied.

Default value: True

[edit] DrivingGroundDist

Type: float

Ground distance when driving

Default value: 60.0

[edit] LatDamping

Type: float


[edit] LongDamping

Type: float


[edit] MaxReverseForce

Type: float


[edit] MaxThrustForce

Type: float


[edit] ParkedGroundDist

Type: float

Ground distance when parked

Default value: 20.0

[edit] StabilizationForceMultiplier

Type: float

Stabilization force multiplier when bStabilizeStops=true

[edit] StopThreshold

Type: float


[edit] TurnDamping

Type: float


[edit] TurnTorqueMax

Type: float


[edit] Internal variables

[edit] bHeadingInitialized

Type: bool

If ForcedDirection heading has been initialized

[edit] bWasReversedSteering

Type: bool


[edit] CurrentGroundDist

Type: float

current ground dist (smoothly interpolates to desired dist

Default value: 20.0

[edit] CurrentStabilizationMultiplier

Type: float

modified based on whether velocity is decreasing acceptably due to stabilization

[edit] GroundDistAdjustSpeed

Type: float


Default value: 20.0

[edit] OldVelocity

Type: Object.Vector

OldVelocity saved to monitor stabilization

[edit] StoppedBrakeTorque

Type: float

When not driving, braking torque to apply to wheels.

Default value: 5.0

[edit] TargetHeading

Type: float


[edit] WheelAdjustFactor

Type: float