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UE3:UTVehicleSimHoverTank (UT3)
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| Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimHoverTank |
- Package:
- UTGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'UTVehicleSimHoverTank'
[edit] bStabilizeStops
Type: bool
If bStabilizeStops=true, forces are applied to attempt to keep the vehicle from moving when it is stopped
[edit] bTurnInPlaceOnSteer
Type: bool
If true, tank will turn in place when just steering is applied.
Default value: True
[edit] DrivingGroundDist
Type: float
Ground distance when driving
Default value: 60.0
[edit] LatDamping
Type: float
[edit] LongDamping
Type: float
[edit] MaxReverseForce
Type: float
[edit] MaxThrustForce
Type: float
[edit] ParkedGroundDist
Type: float
Ground distance when parked
Default value: 20.0
[edit] StabilizationForceMultiplier
Type: float
Stabilization force multiplier when bStabilizeStops=true
[edit] StopThreshold
Type: float
[edit] TurnDamping
Type: float
[edit] TurnTorqueMax
Type: float
[edit] Internal variables
[edit] bHeadingInitialized
Type: bool
If ForcedDirection heading has been initialized
[edit] bWasReversedSteering
Type: bool
[edit] CurrentGroundDist
Type: float
current ground dist (smoothly interpolates to desired dist
Default value: 20.0
[edit] CurrentStabilizationMultiplier
Type: float
modified based on whether velocity is decreasing acceptably due to stabilization
[edit] GroundDistAdjustSpeed
Type: float
Default value: 20.0
[edit] OldVelocity
Type: Object.Vector
OldVelocity saved to monitor stabilization
[edit] StoppedBrakeTorque
Type: float
When not driving, braking torque to apply to wheels.
Default value: 5.0
[edit] TargetHeading
Type: float
[edit] WheelAdjustFactor
Type: float
