Always snap to grid
UE3:UTVehicleSimHoverboard (UT3)
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| Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimHoverboard |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'UTVehicleSimHoverboard'
[edit] FlyingTowRelVelDamping
Type: float
[edit] FlyingTowTurnDamping
Type: float
[edit] LatDamping
Type: float
[edit] LongDamping
Type: float
[edit] MaxReverseForce
Type: float
[edit] MaxReverseVelocity
Type: float
[edit] MaxRiseForce
Type: float
[edit] MaxStrafeForce
Type: float
[edit] MaxThrustForce
Type: float
[edit] MaxTurnTorque
Type: float
[edit] MaxUphillHelpThrust
Type: float
Max value of extra uphill help force.
[edit] SpinTurnTorqueScale
Type: float
[edit] StopThreshold
Type: float
[edit] TowRelVelDamping
Type: float
[edit] TurnDampingSpeedFunc
Type: Object.InterpCurveFloat
[edit] TurnTorqueFactor
Type: float
[edit] UphillHelpThrust
Type: float
Scaling of extra help given based on the steepness of the hill you are going up.
[edit] Internal variables
[edit] bIsOverDeepWater
Type: bool
Set to true when hoverboard is over deep water and is not receiving any thrust.
