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UE3:UTVehicleSimHoverboard (UT3)

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UT3 Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimHoverboard

Contents

Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'UTVehicleSimHoverboard'

[edit] FlyingTowRelVelDamping

Type: float


[edit] FlyingTowTurnDamping

Type: float


[edit] LatDamping

Type: float


[edit] LongDamping

Type: float


[edit] MaxReverseForce

Type: float


[edit] MaxReverseVelocity

Type: float


[edit] MaxRiseForce

Type: float


[edit] MaxStrafeForce

Type: float


[edit] MaxThrustForce

Type: float


[edit] MaxTurnTorque

Type: float


[edit] MaxUphillHelpThrust

Type: float

Max value of extra uphill help force.

[edit] SpinTurnTorqueScale

Type: float


[edit] StopThreshold

Type: float


[edit] TowRelVelDamping

Type: float


[edit] TurnDampingSpeedFunc

Type: Object.InterpCurveFloat


[edit] TurnTorqueFactor

Type: float


[edit] UphillHelpThrust

Type: float

Scaling of extra help given based on the steepness of the hill you are going up.

[edit] Internal variables

[edit] bIsOverDeepWater

Type: bool

Set to true when hoverboard is over deep water and is not receiving any thrust.