There is no spoon
UE3:UTWalkerStepHandle (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> RB_Handle >> UTWalkerStepHandle |
Contents |
- Package:
- UTGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Specialized version of RB_Handle for moving the walker feet Does some secondary interpolation (goal location interpolates to a goal location) to make nice curves.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] GoalInterpDelta
Type: Object.Vector
Modifiers: protected, transient
vector delta for the motion of the interpolation
[edit] GoalInterpStartLoc
Type: Object.Vector
Modifiers: protected, transient
Where the handle started for this interpolation
[edit] InterpFactor
Type: float
Modifiers: protected, transient
Number in range [0..1] representing where in the interpolation we are
[edit] InterpTime
Type: float
Modifiers: protected, transient
How long this interpolation should take.
[edit] Native functions
[edit] SetSmoothLocationWithGoalInterp
Start the interpolation. The rb_handle will interpolate from it's current location to a goal location, which is itself moving from the specified start location to the specified end location, linearly over the given time.
[edit] StopGoalInterp
Stops any goal interpolation that's going on.
[edit] UpdateSmoothLocationWithGoalInterp
Update the goal location of the rb_handles goal location without resetting the intepolation.
