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UE3:UTWalkerStepHandle (UT3)

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UT3 Object >> Component >> ActorComponent >> RB_Handle >> UTWalkerStepHandle

Contents

Package: 
UTGame

Specialized version of RB_Handle for moving the walker feet Does some secondary interpolation (goal location interpolates to a goal location) to make nice curves.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] GoalInterpDelta

Type: Object.Vector

Modifiers: protected, transient

vector delta for the motion of the interpolation

[edit] GoalInterpStartLoc

Type: Object.Vector

Modifiers: protected, transient

Where the handle started for this interpolation

[edit] InterpFactor

Type: float

Modifiers: protected, transient

Number in range [0..1] representing where in the interpolation we are

[edit] InterpTime

Type: float

Modifiers: protected, transient

How long this interpolation should take.

[edit] Native functions

[edit] SetSmoothLocationWithGoalInterp

simulated native function SetSmoothLocationWithGoalInterp (const out Object.Vector StartLoc, const out Object.Vector EndLoc, float MoveTime)

Start the interpolation. The rb_handle will interpolate from it's current location to a goal location, which is itself moving from the specified start location to the specified end location, linearly over the given time.

[edit] StopGoalInterp

simulated native function StopGoalInterp ()

Stops any goal interpolation that's going on.

[edit] UpdateSmoothLocationWithGoalInterp

simulated native function UpdateSmoothLocationWithGoalInterp (const out Object.Vector NewEndLoc)

Update the goal location of the rb_handles goal location without resetting the intepolation.