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UE3:UTWaterVolume (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume >> UTWaterVolume |
Contents |
- Package:
- UTGame
- Direct subclasses:
- UTDynamicWaterVolume, UTSpaceVolume
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] ProjectileEntryEffect
Type: ParticleSystem
Default value: ParticleSystem'Envy_Effects.Particles.P_WP_Water_Splash_Small'
[edit] PS_EnterWaterEffect_Pawn
Type: ParticleSystem
effects to play based on what type of Actor you are *
Default value: ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Player_Water_Impact'
[edit] PS_EnterWaterEffect_Vehicle
Type: ParticleSystem
Default value: ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_General_VH_Water_Impact'
[edit] Default values
| Property | Value |
|---|---|
| EntrySound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepLandCue' |
| ExitSound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepCue' |
| TerminalVelocity | 1500.0 |
[edit] Subobjects
[edit] BrushComponent0
Class: Engine.BrushComponent
Inherits from: WaterVolume.BrushComponent0
No new values.
[edit] Functions
[edit] Events
[edit] Touch
Overrides: WaterVolume.Touch
We override this so we can play some water splash effects when a pawn enters the water
NOTE: we don't differentiate between GroundSpeed and FallSpeed / AirSpeed
[edit] Other instance functions
[edit] PlayEntrySplash
Overrides: WaterVolume.PlayEntrySplash
