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UE3:WebConnection (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> WebConnection |
Contents |
- Package:
- UWeb
- Direct subclass:
- WebConnectionEx
- This class in other games:
- U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Application
Type: WebApplication
[edit] bDelayCleanup
Type: bool
[edit] ConnId
Type: int
[edit] MaxLineLength
Type: int
Modifiers: config
Default value: 4096
[edit] MaxValueLength
Type: int
Modifiers: config
Default value: 512
[edit] RawBytesExpecting
Type: int
[edit] ReceivedData
Type: string
[edit] Request
Type: WebRequest
[edit] Response
Type: WebResponse
[edit] WebServer
Type: WebServer
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: TcpLink.Sprite
No new values.
[edit] Functions
[edit] Events
[edit] Accepted
event Accepted ()
Overrides: TcpLink.Accepted
[edit] Closed
event Closed ()
Overrides: TcpLink.Closed
[edit] ReceivedLine
event ReceivedLine (string S)
Overrides: TcpLink.ReceivedLine
[edit] ReceivedText
event ReceivedText (string Text)
Overrides: TcpLink.ReceivedText
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] CheckRawBytes
function CheckRawBytes ()
[edit] Cleanup
function Cleanup ()
[edit] CreateResponseObject
function CreateResponseObject ()
[edit] EndOfHeaders
function EndOfHeaders ()
[edit] IsHanging
final function bool IsHanging ()
[edit] ProcessGet
function ProcessGet (string S)
[edit] ProcessHead
function ProcessHead (string S)
[edit] ProcessPost
function ProcessPost (string S)
