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Difference between revisions of "UnrealScript reference"

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__NOTOC__
 
 
This group of articles describes [[UnrealScript]] language features at the source code level. It is no official document, but aims to cover all features of the UnrealScript language as it is implemented in the Unreal Tournament series. Note that there may be additional features in the implementation of UnrealScript in licensee games.
 
This group of articles describes [[UnrealScript]] language features at the source code level. It is no official document, but aims to cover all features of the UnrealScript language as it is implemented in the Unreal Tournament series. Note that there may be additional features in the implementation of UnrealScript in licensee games.
  
{{api-stub}}
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==Key==
====Key====
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* <sup>1</sup> &ndash; '''Topic''' is relevant to [[Unreal Engine 1]].
 
* <sup>1</sup> &ndash; '''Topic''' is relevant to [[Unreal Engine 1]].
 
* <sup>2</sup> &ndash; '''Topic''' is relevant to [[Unreal Engine 2]].
 
* <sup>2</sup> &ndash; '''Topic''' is relevant to [[Unreal Engine 2]].
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:[[Replication block]]
 
:[[Replication block]]
 
:[[Operators]]
 
:[[Operators]]
::[[New]]
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::[[Operators#New operator|New]]
:[[Functions]]
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:[[Delegates]] <sup>2,3</sup>
 
:[[Delegates]] <sup>2,3</sup>
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:[[Functions]]
 
:[[States]]
 
:[[States]]
 
::[[Extends clause]]
 
::[[Extends clause]]
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===Flow Control===
 
===Flow Control===
:[[Break statement]] [[Flow_control#Break|:Usage]]
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See [[Flow control]]
:[[Continue statement]]
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:[[Do loop]] [[Flow_control#Do-While_Loops|:Usage]]
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==Related Topics==
:[[For loop]] [[Flow_control#For_Loops|:Usage]]
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* [[Declarations]]
:[[ForEach loop]] - Has examples of usage on its own page.
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* [[Types]]
:[[GoTo statement]] [[Flow_control#Goto|:Usage]]
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* [[Literals]]
:[[If statement]] [[Flow_control#Conditional_Statements|:Usage]]
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* [[Flow control]]
:[[Return statement]]
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* [[Specifiers]]
:[[Stop statement]]
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:[[Switch statement]] [[Flow_control#Case_Statements|:Usage]] - case statements
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:[[While loop]] [[Flow_control#While_Loops|:Usage]]
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:[[Function call specifiers]]
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:[[Latent function]]
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[[Category:UnrealScript reference| ]]
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[[Category:UnrealScript reference]]

Revision as of 03:20, 17 May 2010

This group of articles describes UnrealScript language features at the source code level. It is no official document, but aims to cover all features of the UnrealScript language as it is implemented in the Unreal Tournament series. Note that there may be additional features in the implementation of UnrealScript in licensee games.

Key

Declarations

Preprocessor 3
Classes
Extends clause
Within clause 2,3
Interfaces 2x,3
Extends clause
Constants
Enumerations
Structures
Extends clause
Color
Vector
Rotator
Quaternion
Variables
Modifiers
Metadata 2s,3
Replication block
Operators
New
Delegates 2,3
Functions
States
Extends clause
Defaultproperties
Subobjects 2,3

Types

Primitive types
Reference types
Interfaces
Classes
Delegates
Composite types
Structures
Static arrays
Dynamic arrays 2,3
Typecasting
Metacasts

Literals

Numbers
Booleans
Strings
Names
Enumerations
Objects
Structures
Functions

Flow Control

See Flow control

Related Topics