There is no spoon
User:Crusha
About Me
The full nickname would be Crusha K. Rool, derived from that crocodile-villain from "Donkey Kong", but I prefer Crusha after all.
Since I am dedicated and addicted to UT2004's Onslaught gametype, I once started to get myself familiar with the Unreal Editor 3 and sticked with it down to the present day.
I didn't map anything that would be worth to mention here (yet), but I've been doing edits to existing ONS-maps (and a few other gametypes, but mainly ONS) with the original author's permission for quite a long time now and developed a certain routine in improving the maps in technical and gameplay aspects.
Starting with some requests for map-modifications from the Techcom.cz-ONS server, I also expanded my work to Titan Onslaught and Omnip)o(tents.
You can contact me in one of these forums:
I plan to create some new ONS-maps from scratch in the future when I am done with my UltimateONSTools (see below), aiming to create more than the usual maps - things that haven't been seen in ONS before.
Projects
UltimateMappingTools
UltimateMappingTools is a toolset started by me with the goal to gather all useful UT2k4-actors out there in one package to give level designers everything they could ever wish to do right at their hand. Several coders have contributed their work to it. I say "thank you" to all of them.
See this page for a full reference: UltimateMappingTools
DynamicWeather
DynamicWeather is a toolset by MarZer that contains a whole bunch of actors to put more atmosphere into maps by controlling the natural forces. It is also included in my UltimateMappingTools.
I am NOT the creator of this actors, they are all done by Mark 'MarZer' Gillard. I just put the descriptions on my User page because User pages have some functionality for sub-pages that doesn't exist in other namespaces.
See this page for a full reference: DynamicWeather