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  1. Main Page (4,121 bytes)
    11: ...nt is available in full at [[Legacy:Home Page|the legacy home page]]. During this transition, you'll notic...
    44: ...rticle categories|articles by category]] or the [[Legacy:Home Page|old {{SITENAME}} content]].
  2. Legacy:Activating A Mover (4,912 bytes)
    2: # [[Legacy:Create A Mover|Create A Mover]]: making a mover s...
    3: # [[Legacy:Keyframe|Keyframe]]: setting the mover keyframes
    5: Mover [[Legacy:Keyframe|keyframe]]s set the places the mover wil...
    8: ...ve & when will it come back? This is set by the [[Legacy:InitialState|InitialState]].
    15: ...Trigger]] (or [[Legacy:Dispatcher|Dispatcher]], [[Legacy:RoundRobin|RoundRobin]], etc)
  3. Legacy:Actor/Properties (11,359 bytes)
    1: ...:UT2004|UT2004]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: None)}}
    3: ...den variables'''. They can't be accessed in the [[Legacy:Actor Properties Window|Actor Properties Window]]...
    8: ; array<[[Legacy:Actor|Actor]]> Attached (const) : Array of actors...
    22: ; [[Legacy:Actor|Actor]] Base (const) : Actor we're standing...
    97: ...nst) : Optimisation - only test overlap against [[Legacy:Pawn|Pawn]]s. Used for influences etc.
  4. Legacy:Actor/Advanced (3,354 bytes)
    1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Advanced)}}
    3: (also see [[Legacy:Actor (UT)/Advanced|Actor (UT)/Advanced]])
    6: ...n be teleported. This property must be True for [[Legacy:Teleporter|Teleporter]]s to notice the actor.
    13: ...{SUBJECTSPACE}}:{{BASEPAGENAME}}/Movement]] and [[Legacy:PhysicsType|PhysicsType]])
    14: ...bNetNotify : The actor wishes to be notified of [[Legacy:Replication|replication]] events. The actor gets...
  5. Legacy:Actor/Object (1,063 bytes)
    1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Object)}}
    3: (also see [[Legacy:Actor (UT)/Object|Actor (UT)/Object]])
    6: ...onst) : This native property is declared in the [[Legacy:Object|Object]] class and is available in all cla...
    10: ...(see also [[Legacy:InitialState|InitialState]], [[Legacy:State|State]] and the SetInitialState function in...
  6. Legacy:Actor/Collision (7,139 bytes)
    1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Collision)}}
    3: ...r actors. For the [[Legacy:UT|UT]] version, see [[Legacy:Actor (UT)/Collision|Actor (UT)/Collision]].
    7: ; bool bAutoAlignToTerrain : Auto-align to [[Legacy:Terrain|terrain]] in the editor.
    11: ...BlockKarma : Blocks actors being simulated with [[Legacy:Karma|Karma]]. Unlike bBlockActors, an actor does...
    13: ...and can't move. What this actually refers to is [[Legacy:Pawn|Pawn]]s: bots, human players, and monsters. ...
  7. Legacy:Actor/Display (5,449 bytes)
    1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Display)}}
    3: (For the UT Actor class properties, see [[Legacy:Actor (UT)/Display|Actor (UT)/Display]].)
    5: ...n determine the actual thing that is displayed: [[Legacy:Set The Resource Property|Set The Resource Proper...
    8: ; [[Legacy:ConvexVolume|ConvexVolume]] AntiPortal : ConvexVo...
    9: ; bool bAcceptsProjectors : [[Legacy:Projector|Projector]]s can project onto this acto...
  8. Legacy:Actor/Enums (2,937 bytes)
    1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Enums)}}
    3: [[Legacy:Variable Type|Enums]] defined in the Actor class.
    25: See [[Legacy:Actor/Display|Actor/Display]]
    97: See [[Legacy:Role|Role]].
    101: See [[Legacy:PhysicsType|PhysicsType]].
  9. Legacy:Actor/Events (522 bytes)
    1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property group: Events)}}
    3: (see also [[Legacy:Actor (UT)/Events|Actor (UT)/Events]])
    5: ; name Event : The [[Legacy:Event|event]] this actor causes.
    6: ...or excluding [[Legacy:Light (UT)|Light (UT)]]s, [[Legacy:Projector|projector]]s, rendering actors, blockin...
    7: ; name Tag : Actor's [[Legacy:Tag|tag]] name.
  10. Legacy:Actor/Constants (349 bytes)
    1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Constants)}}
    3: ...HEIGHT = 35.0 : Maximum step height walkable by [[Legacy:Pawn (UT)|Pawn (UT)]]s.
  11. Legacy:Actor/Movement (1,689 bytes)
    1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Movement)}}
    3: (also see [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]])
    5: ...cs (const) : Actor's current physics mode. (see [[Legacy:PhysicsType|PhysicsType]]) Use SetPhysics method ...
    7: ; vector Location (const) : a [[Legacy:Vector|vector]] giving the position of the actor ...
    8: ...iveRotation methods to change. In UnrealEd, set [[Legacy:Actor/Advanced|Advanced]] -> bDirectional to make...
  12. Legacy:Actor/Structs (1,774 bytes)
    1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Structs)}}
    3: ...obably more useful) structs that can be used in [[Legacy:Actor|Actor]] classes.
    13: [[Legacy:Animation Replication|Animation replication]] (ca...
    90: [[Category:Legacy Struct|{{PAGENAME}}]]
  13. Legacy:Actor/Lighting (3,884 bytes)
    1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Lighting)}}
    3: For the [[Legacy:UT|UT]] properties, see [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]].
    5: ...rk in the [[Legacy:UnrealEd 3|UnrealEd 3]]; use [[Legacy:Projector|Projector]]s instead.
    9: ...our of the light. For examples of settings, see [[Legacy:Colors|Colors]].
    22: ...ialLit : Only affects special-lit surfaces. See [[Legacy:Special Lit|Special Lit]] for more information.
  14. Legacy:Actor/Sound (1,170 bytes)
    1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property group: Sound)}}
    3: (see also [[Legacy:Actor (UT)/Sound|Actor (UT)/Sound]])
    5: ...hat is associated with this actor. Assigning a [[Legacy:Sound|Sound]] instance to this property will auto...
    13: ; ESoundOcclusion SoundOcclusion: One of the [[Legacy:Actor/Enums|Actor/Enums]] which controls sound oc...
    17: ... sound volume used in the PlaySound method (see [[Legacy:Actor/Methods|Actor/Methods]]).
  15. Legacy:Actor/Methods (38,524 bytes)
    1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Methods)}}
    5: ...ntext of the current level and game engine. See [[Legacy:Console Commands|console commands]].
    9: ...( float Seconds ) [native, final, latent] : See [[Legacy:Latent Function|latent function]].
    23: ; SetStaticMesh( [[Legacy:StaticMesh|StaticMesh]] NewStaticMesh ) [native, ...
    30: ... not be moved in this manner when it penetrates [[Legacy:Terrain|terrain]].
  16. Legacy:Actor/New In UT2004 (9,742 bytes)
    1: ...:UT2004|UT2004]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Package: Engine)}}
    3: ...m. The information on this page is based on the [[Legacy:UnrealScript Source|UnrealScript source]] code of...
    15: ...Mod : If bDisturbFluidSurface is set to True, a [[Legacy:FluidSurfaceInfo|FluidSurfaceInfo]]'s ShootStreng...
    22: ...: Destroy this actor if on dedicated server and [[Legacy:RemoteRole|RemoteRole]] == ROLE_None (emitters, e...
    25: ; [[Legacy:Material|Material]] HighDetailOverlay : If high d...
  17. Legacy:Actor/Replication (4,016 bytes)
    1: ...or|Actor]] that have bearing on the behavior of [[Legacy:Replication|Replication]]
    39: ... maintained by the engine and are only relevant [[Legacy:Replication Block|during replication]]:
    45: ..., indicates that the server considers the actor [[Legacy:Relevance|relevant]] to the client.
    55: * [[Legacy:Actor|Actor]] class, which contains the propertie...
    56: * [[Legacy:Introduction To Replication|Introduction to Repli...
  18. Legacy:Actor (5,337 bytes)
    1: {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> Actor (Engine)}}
    3: ...echnical specification for the Actor class. See [[Legacy:Actor Overview|Actor Overview]] for information o...
    5: ... (UT)]]s, [[Legacy:Light (UT)|Light (UT)]]s and [[Legacy:Triggers (UT2003)|Triggers (UT2003)]]. This is an...
    7: For this class in UT see [[Legacy:Actor (UT)|Actor (UT)]].
    11: ... by group. These can be changed from UnrealEd's [[Legacy:Actor Properties Window|actor properties window]]...
  19. Legacy:ActorAttacher (1,648 bytes)
    1: ...:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> ActorAttacher}}
    3: ... any movers. The reason not to do this using an [[Legacy:AttachMover|AttachMover]] is that this will work ...
    15: ... these Actors which can be found in the <tt>Name</tt> property (group ''Object'' in the property sheet...
    21: ...e attached to which can be found in the <tt>Name</tt> property (group ''Object'' in the property sheet...
    26: [[Category:Legacy Class (UT)|{{PAGENAME}}]]
  20. Legacy:Actor Properties Window (6,627 bytes)
    1: ...n several values and are expandable, eg colors, [[Legacy:Vector|vector]]s, and also embedded actors.
    3: ...s. These common properties are explained on the [[Legacy:Actor|Actor]] class page.
    10: * click the button on the [[Legacy:Toolbar|toolbar]]
    12: * Do [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -...
    13: * Do [[Legacy:Actor Context Menu|Actor Context Menu]] -> <class...

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