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  1. Legacy:Actor/Collision (7,139 bytes)
    1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Collision)}}
    3: ...r actors. For the [[Legacy:UT|UT]] version, see [[Legacy:Actor (UT)/Collision|Actor (UT)/Collision]].
    7: ; bool bAutoAlignToTerrain : Auto-align to [[Legacy:Terrain|terrain]] in the editor.
    11: ...BlockKarma : Blocks actors being simulated with [[Legacy:Karma|Karma]]. Unlike bBlockActors, an actor does...
    13: ...and can't move. What this actually refers to is [[Legacy:Pawn|Pawn]]s: bots, human players, and monsters. ...
  2. Legacy:Adding Polish To Maps (8,638 bytes)
    5: ...egacy:Mapping Checklist|Mapping Checklist]] and [[Legacy:Map Filesize|Map Filesize]].
    31: ...ive you a place to stick an overhead light. See [[Legacy:Making Arches|Making Arches]].
    34: ...ly making the room smaller than it need be. See [[Legacy:General Scale And Dimensions|General Scale And Di...
    48: ...Legacy:Mapping Checklist|Mapping Checklist]] or [[Legacy:Final Touches On A Map|Final Touches on a Map]]
    49: : what the heck. it's [[Legacy:Mapping Checklist|Mapping Checklist]]. We can alw...
  3. Legacy:Actor Class Hierarchy (UT) (19,684 bytes)
    1: ...eauty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole hos...
    3: ... here, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; wi...
    6: [[Legacy:Actor (UT)|Actor (UT)]]
    7: +- [[Legacy:Brush|Brush]]
    8: | +- [[Legacy:Mover (UT)|Mover (UT)]]
  4. Legacy:AssaultRifle (1,297 bytes)
    1: ...or|Actor]] >> [[Legacy:Inventory|Inventory]] >> [[Legacy:Weapon|Weapon]] >> AssaultRifle (Package: xWeapon...
    3: ...orrectly). The maximum ammunition for the Assault Rifle is 100 bullets.
    5: The Assault Rifle also contains grenades that can be activated by t...
    15: ...Category:Legacy Class (UT2004)]]<br />[[:Category:Legacy To Do]] &rarr; needs property and function descri...
    16: [[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
  5. Legacy:Ammo (UT) (5,196 bytes)
    1: ... >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Ammo (Package: Engin...
    3: ...ournamentAmmo|TournamentAmmo]] corresponds with [[Legacy:TournamentWeapon|TournamentWeapon]] (UT) weapons.
    21: ===Inherited from [[Legacy:Inventory (UT)|Inventory (UT)]]===
    22: ; float BotDesireability ([[Legacy:Pawn (UT)|Pawn (UT)]] Bot) :
    25: * [[Legacy:ASMDAmmo|ASMDAmmo]]
  6. Legacy:Animation (5,966 bytes)
    9: ...Unreal scenes. [[Legacy:TexPanner|TexPanner]]s, [[Legacy:TexRotator|TexRotator]]s, and MaterialSequences a...
    11: ...mented by designating a 3D object in a map as a [[Legacy:Mover|Mover]], and specifying a sequence of posit...
    13: ...d in a map to describe the motion path, and the [[Legacy:SceneManager|SceneManager]]'s Affect and/or Affec...
    16: ...s as the waving-in-the-wind CTF flags and the bio-rifle goop blobs. Vertex animation of characters and so...
    18: ...e of a utility (e.g., [[Legacy:ActorX|ActorX]], [[Legacy:3ds2unr|3ds2unr]]) for exporting the animated mes...
  7. Legacy:Anozireth (2,145 bytes)
    21: ...unnest weapon has turned out to be the Insane Bio Rifle on secondary fire, it charges up 100 rounds of am...
    27: [[Category:Legacy Personal Page|{{PAGENAME}}]]
  8. Legacy:Assault2Uzi (2,636 bytes)
    7: ... that you downloaded the UT2003 source and have [[Legacy:UnCodeX|UnCodeX]] installed, we can start to look...
    28: ...ass which will make it different from the assault rifle
    57: [[Category:Legacy Tutorial|{{PAGENAME}}]]
    58: [[Category:Legacy To Do|{{PAGENAME}}]]
  9. Legacy:Assault Mapping Tutorial/PlayerStarts And The PlayerSpawnManager (9,699 bytes)
    3: This page is a section of the [[Legacy:Assault Mapping Tutorial|Assault Mapping Tutorial...
    21: ... Open up the PlayerSpawnManager Properties, and [[Legacy:Set The Following Properties|set the following pr...
    45: ..." is actually the Lightning Gun. The real sniper rifle is "ClassicSniperRifle"). That's about all there...
    60: ;Bio Rifle: Very useful for defending things, for those who ...
    61: ... Cannon: For those not skilled enough for the Bio Rifle :)
  10. Legacy:Adding An Adrenaline Combo With A Mutator (6,992 bytes)
    5: ... more information on the package structure, see [[Legacy:Set Up Package Folders|Set Up Package Folders]].
    123: ...hrough a mutator. I recommend grabbing the sniper rifle upon performing this combo and get your headshots...
    129: [[Category:Legacy Tutorial|{{PAGENAME}}]]
  11. Legacy:BioFear (1,139 bytes)
    1: {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> BioFear}}
    3: ...eated by the [[Legacy:Ut_biorifle|bio rifle]]'s [[Legacy:UT_BioGel|projectiles]] where they hit the ground...
    5: A BioFear's [[Legacy:Actor (UT)/Collision|CollisionRadius]] is initial...
    7: ...able of filling this role, and it works for all [[Legacy:Pawn (UT)|Pawn (UT)]]s.
    13: * [[Legacy:DeathFear|DeathFear]]
  12. Legacy:BlockAll (2,624 bytes)
    1: {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockAll}}
    3: ...ference is that a BlockAll actor has an upright [[Legacy:Collision Cylinder|collision cylinder]], as do al...
    9: ...tor (UT)/Collision|CollisionHeight]]</i> and <i>[[Legacy:Actor (UT)/Collision|CollisionRadius]]</i>
    11: ...t this would be bad form, as you should use the [[Legacy:BlockPlayer|BlockPlayer]] actor instead to avoid ...
    13: ...t one), to be <i>Actor >> Radii View</i> in the [[Legacy:Right-Click Menu|right-click menu]].
  13. Legacy:BulletBox (448 bytes)
    1: ...kup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> BulletBox}}
    3: Ammo for the UT Sniper Rifle ([[Legacy:SniperRifle|SniperRifle]]). The BulletBox gives 1...
  14. Legacy:Binding Keys (7,378 bytes)
    5: ... for binding keys to commands. Both work in all [[Legacy:Unreal Engine|Unreal Engine]] games (confirm this...
    23: The other method is to edit the [[Legacy:User.Ini|User.ini]] file. Under the section [Engi...
    43: This will bind the Bio Rifle and the Flak Cannon to the V key such that if you...
    61: [[Legacy:UTExtraKeyBindings|UTExtraKeyBindings]] - This cl...
    65: ...egacy:UT2003|UT2003]] now has a similar class - [[Legacy:GUIUserKeyBinding|GUIUserKeyBinding]].
  15. Legacy:Ben2500 (19,679 bytes)
    49: ...ead crazed laughter echoes the report of a plasma rifle, taunting an unseen enemy. The sizzle of scorched...
    79: ...y being eaten away by successive rocket and shock rifle blasts. Add your contribution to it's destruction...
    141: '''Daid303:''' Oh, I also found a page called [[Legacy:Ben 2500|Ben 2500]] is that yours?
    179: [[Category:Legacy Personal Page|{{PAGENAME}}]]
  16. Legacy:Bisclavret (7,845 bytes)
    7: [[Legacy:Bisclavret/Developer Journal|Bisclavret/Developer...
    13: ...[[Legacy:TournamentWeapon|TournamentWeapon]] >> [[Legacy:ShockRifle|ShockRifle]] >> LARC}}
    17: ...[[Legacy:TournamentWeapon|TournamentWeapon]] >> [[Legacy:UT_BioRifle|UT_BioRifle]] >> CausticBioRifle}}
    21: ...[[Legacy:TournamentWeapon|TournamentWeapon]] >> [[Legacy:UT_FlakCannon|UT_FlakCannon]] >> RazorFlakCannon}...
    25: ...[[Legacy:TournamentWeapon|TournamentWeapon]] >> [[Legacy:UT_EightBall|UT_EightBall]] >> RainMaker}}
  17. Legacy:Bloom (50,818 bytes)
    1: ...ge shows how to implement this visual effect in [[Legacy:UT2004|UT2004]].
    3: ...when a person's pupils are dilated enough. (And [[Legacy:Lens Flare|lens flare]]s are a natural phenomena ...
    5: ...tever you want, but it would be nice if you let [[Legacy:Jarronis, The Vampiric Unicorn|me]] know and add ...
    331: '''Graphik:''' I'm drooling. Added this to [[Legacy:Featured Pages|Featured Pages]].
    341: '''Tarquin:''' This is now on [[Legacy:Featured Pages|Featured Pages]] &ndash; so could ...
  18. Legacy:Beginners Guide To UScript (7,245 bytes)
    17: Export or download the UT2004 [[Legacy:UnrealScript Source|UnrealScript Source]] and sta...
    21: ... with super.DoSomething() and will find them in [[Legacy:Weapon|Weapon]].uc located in Engine/
    23: ...might want to read [[Legacy:Actor|Actor]].uc or [[Legacy:Pawn|Pawn]].uc which are both located in Engine/.
    29: ...ns '''every''' weapon has to offer you may read [[Legacy:Weapon|Weapon]] now.
    31: ...eapon has to have a pickup class, a subclass of [[Legacy:WeaponPickup|WeaponPickup]]. This class defines t...
  19. Legacy:Bitty (1,324 bytes)
    7: ...ly in the process of merging my code for a sniper rifle in with a bunch of ideas others in the group have...
    17: [[Category:Legacy Personal Page|{{PAGENAME}}]]
  20. Legacy:Col Kassad (794 bytes)
    11: ...ve got the credits for porting over the UT sniper rifle to UT2K3. Several mutators and mods now use it. :...
    14: [[Category:Legacy Personal Page|{{PAGENAME}}]]

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