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- Legacy:Basic Weapon Class (9,505 bytes)
1: ...LEASE NOTE:''' This page is finished, at least, [[Legacy:Computergod666|computergod666]] thinks so. You ar...
40: ... to happen before, during, or after firing. See [[Legacy:Chainguns And Shotguns|Chainguns and Shotguns]] f...
44: ...ctileClass. Use of TraceFire will be covered in [[Legacy:Hitscan Weapons|Hitscan weapons]]. Alternatively,...
124: See [[Legacy:Actor/Methods|Actor/Methods]] for more informatio...
128: ...es. This type of animation will be discussed in [[Legacy:Chainguns And Shotguns|Chainguns and shotguns]]. - Legacy:UnrealScript For Non-Programmers (8,190 bytes)
1: ...[[Legacy:OOP|OOP]] and is sometimes specific to [[Legacy:UnrealScript|UnrealScript]] as the intention of t...
7: ...e Able To Write A Whole Program?!?! : To modify [[Legacy:Unreal Engine|Unreal Engine]] games you will not ...
9: ...r how you found this tutorial, it is located at [[Legacy:UnrealScript Lessons|UnrealScript Lessons]]. I su...
36: *[[Legacy:UnrealScript Language Reference/Program Structure...
37: *[[Legacy:Flow Syntax|flow syntax]]
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