I don't need to test my programs. I have an error-correcting modem.
Legacy:UMake
From Unreal Wiki, The Unreal Engine Documentation Site
UMake is a Windows-based wrapper tool for "ucc make" that makes setting up Unreal-engine projects for compilation and compiling them a matter of a few mouse clicks. Current version: 1.1 (2002-11-10).
Created by Mychaeel.
Pending Changes
Listed by priority. (Items at the top will likely be implemented first.)
- Auto package dependencies
- Checks packages added to the "Dependencies" list for further not-yet-resolved dependencies and gives the user the option to automatically add them. (So you only have to know which packages your code directly depends on, but not which other packages those packages need to compile.)
- Project wizard
- Guides programmers new to UnrealScript coding through the process of setting up their first mutator (or something like that).
- Make backups optional
- Add a checkbox (enabled by default) to make backup copies of the compiled packages optional, and another checkbox to make restoring the last working package version if compilation fails for good measure.
- Make up-to-date warning optional
- Add a checkbox (enabled by default) to make the "Your package seems to be up to date, compile anyway?" warning optional.
- Inter-process communication
- Add a command line parameter
/parenthandleto pass a window handle that serves as UMake's parent window. Also, add a parameter/notifyhandleto specify a window that receives user interface notifications from UMake (compilation failure/success, browsing error/warning messages, clicking the "Edit" button).
- Console wrapper
- Small console application called
UMakeConsole.exethat wraps UMake (a wrapper for a wrapper) and translates its notifications into console output.
- Support indicative compiler warnings
- Support
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