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- Legacy:Actor/Methods (38,524 bytes)
1: ...:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Methods)}}
5: ...ntext of the current level and game engine. See [[Legacy:Console Commands|console commands]].
9: ...( float Seconds ) [native, final, latent] : See [[Legacy:Latent Function|latent function]].
23: ; SetStaticMesh( [[Legacy:StaticMesh|StaticMesh]] NewStaticMesh ) [native, ...
30: ... not be moved in this manner when it penetrates [[Legacy:Terrain|terrain]]. - Legacy:Actor/New In UT2004 (9,742 bytes)
1: ...:UT2004|UT2004]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Package: Engine)}}
3: ...m. The information on this page is based on the [[Legacy:UnrealScript Source|UnrealScript source]] code of...
15: ...Mod : If bDisturbFluidSurface is set to True, a [[Legacy:FluidSurfaceInfo|FluidSurfaceInfo]]'s ShootStreng...
22: ...: Destroy this actor if on dedicated server and [[Legacy:RemoteRole|RemoteRole]] == ROLE_None (emitters, e...
25: ; [[Legacy:Material|Material]] HighDetailOverlay : If high d... - Legacy:Actor (UT)/Advanced (8,325 bytes)
1: ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced...
3: ...[Legacy:Actor/Advanced|Actor/Advanced]] for the [[Legacy:UT2003|UT2003]] version.
5: ...dless of any other circumstances. For example, [[Legacy:ReplicationInfo|ReplicationInfo]]s are always rel...
7: ...Legacy:Pawn (UT)|Pawn (UT)]]s and ''False'' for [[Legacy:Inventory (UT)|Inventory (UT)]] items.
11: ...Set this to ''True'' for brushes (including the [[Legacy:Red Builder Brush|red builder brush]]) to see whe... - Legacy:Attaching To Bones (7,463 bytes)
1: ... shoulder, left shoulder, and the spine. Using [[Legacy:UnrealScript|UnrealScript]], you can attach almos...
3: ...bones. An example of this is the Speed Combo in [[Legacy:UT2003|UT2003]].
7: ...call it AttachingToBones or something easy (see [[Legacy:Set Up Package Folders|Set Up Package Folders]] f...
69: ...you put the code in. When all is well, load up [[Legacy:UT2003|UT2003]]. Start a match with your Mutator...
72: * [[Legacy:Bone Names|Bone Names]] - Legacy:Code Optimization (24,969 bytes)
4: * [[Legacy:Map Optimization|Map Optimization]]
10: ... warnings : Fix all ''Accessed None'' and other [[Legacy:Log Warnings|log warnings]] you find in the log a...
16: Avoid using any [[Legacy:Iterator|iterator]]s in frequently executed funct...
18: ...teraction|Interaction]] lists maintained by the [[Legacy:InteractionMaster|InteractionMaster]] in UT2003.
52: ... actors. The loop will execute a FastTrace (see [[Legacy:Actor/Methods|Actor/Methods]]) for every single a... - Legacy:Delegate (6,705 bytes)
1: ...[[Legacy:UnrealScript|UnrealScript]] concept in [[Legacy:UT2003|UT2003]] and beyond. They are (more or les...
9: ... replace the delegate's original modifiers. See [[Legacy:Function Syntax|Function Syntax]] for a list of p...
10: ; <return type> : The [[Legacy:Variable Type|variable type]] the function return...
11: ...the coder. For advice on naming conventions see [[Legacy:Coding Guidelines|Coding Guidelines]].
12: ...hanges the nature of individual parameters. See [[Legacy:Function Syntax|Function Syntax]] for a list of p... - Legacy:Distance Fog (5,916 bytes)
1: ... into the distance fog. Note, however, that the [[Legacy:SkyBox|SkyBox]] is not affected by the fog on you...
3: ...oost: this distance fog may be a useful tool in [[Legacy:Map Optimization|Map Optimization]].
5: ... however, that distance fog may not obscure the [[Legacy:Corona|corona]]s from lights.
9: ...y, you have to set the bFogZone variable in the [[Legacy:ZoneInfo|ZoneInfo]] of every zone you wish to be ...
11: '''Xian:''' Is there a way to set the distance or size th... - Legacy:Help Desk (52,545 bytes)
53: ...do the guts of what you're trying to do, use an [[Legacy:Interaction|Interaction]] instead. You could do ...
225: ... I recommend you use the ModifyPlayer function. [[Legacy:Mutator|Mutator]] features a description of the f...
305: '''Xian:''' Well, although I don't have experience with U...
349: '''Xian:''' So if I got it straight... you shoot me with ...
355: ...l change, from people who are running my custom [[Legacy:Land Of The Dead|Land of the Dead]] game type. W... - Legacy:Hit Prediction (18,450 bytes)
1: ...it Prediction for UT2003, which is explained at [[Legacy:Lag Compensation|Lag Compensation]].
50: '''Spark:''' See [[Legacy:Lag Compensation|lag compensation]] for a discuss...
458: '''Xian:''' Well the code looks nice but those while (Tru...
460: '''Graphik:''' A little tip for you, Xian: you may want to check the revision history on a ...
462: '''Xian:''' I do, but there are people still reading this... - Legacy:Iterator (33,579 bytes)
3: ... and when its connection is closed (except with [[Legacy:Replication|bNetTemporary]]), it is removed.
5: ...cally adds it at the end of the list. Note that [[Legacy:LevelInfo|LevelInfo]] (accessed via the <code>Lev...
7: ...code>For</code> to iterate through much smaller [[Legacy:Linked List|linked list]]s like the pawn list or ...
22: ...can use <code>class'Object'</code> or any other [[Legacy:Object|Object]] subclass.
35: ...able in your class. (e.g. DynamicActors from an [[Legacy:Interaction|Interaction]]) - Legacy:INT File (12,152 bytes)
1: ...of the [[Legacy:Unreal Engine|Unreal Engine]]'s [[Legacy:File Format|file format]]s. These files are used ...
3: ... files like DET, ITT, FRT, etc.) look much like [[Legacy:INI File|INI file]]s. They consist of one or more...
24: In [[Legacy:UT|UT]], Object entries are used to make the foll...
36: |[[Legacy:Mutator|Mutator]] subclass
41: |[[Legacy:TournamentGameInfo|TournamentGameInfo]] subclass - Legacy:Input Keys (9,589 bytes)
3: For [[Legacy:UT2003|UT2003]] and newer, see [[Legacy:Interaction|interaction]].
22: ...entry in the [Public] section of your package's [[Legacy:Int File|int file]]:
30: Okay now you can use one [[Legacy:Mutator|mutator]] to parse all your key bindings,...
101: ...ow is an example of what I've done, to create a [[Legacy:Trigger|trigger]] that requires the user to activ...
247: '''Foxpaw:''' An [[Legacy:Interaction|interaction]] should work. - Legacy:Mover (22,987 bytes)
1: {{classbox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> Mover (Package: Engine)}}
3: A [[Legacy:StaticMesh|StaticMesh]] actor that can move betwe...
5: ... for the UT version of this class, which uses a [[Legacy:Brush|brush]] instead of a StaticMesh.
7: ...[[Legacy:UT3|UT3]] movers have been replaced by [[Legacy:InterpActor|InterpActor]]s in combination with Ki...
12: ; name AntiPortalTag : Tag of attached [[Legacy:AntiPortalActor|AntiPortalActor]]. - Legacy:MapToHUD (10,899 bytes)
1: ...ctor, the view rotation, the FOV and the target [[Legacy:Canvas|Canvas]].
3: ...use the WorldToScreen function of the Canvas or [[Legacy:Interaction|Interaction]] class.
8: ...his value must be specified in degrees like the [[Legacy:PlayerPawn|PlayerPawn]]'s FOVAngle property.
9: ... should be converted to screen coordinates. For [[Legacy:PlayerPawn|PlayerPawn]]s this is <code>PlayerPawn...
10: ; [[Legacy:Canvas|Canvas]] Canvas : The [[Legacy:Canvas|Canvas]] the coordinates are calculated fo... - Legacy:Mover (UT) (16,975 bytes)
1: ...:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> Mover (Package: Engine)}}
3: (see [[Legacy:Mover|Mover]] for the UT2003 version of this clas...
5: ...are brushes that move. They are not part of the [[Legacy:BSP|BSP]], but look as if they are to the player....
15: ...r is a slave. It will follow another mover. See [[Legacy:Compound Movers|Compound Movers]].
17: ; name BumpEvent : The name of an [[Legacy:Event|event]] to fire when any something bumps th... - Legacy:Making Screenshots (8,187 bytes)
31: ...eate a snapshot .bmp file of the screen in your [[Legacy:Engine Directory Structure|System directory]]: al...
47: ...aximize a viewport to get a larger picture; see [[Legacy:Console Bar|Console Bar]]. Hit <tt>PrtSc</tt> on ...
50: * [[Legacy:Topics On Mapping|Topics On Mapping]]
51: * [[Legacy:Mapping Checklist|Mapping Checklist]]
75: ...but it's more a workaround... I also just found [[Legacy:Capturing_Unreal_Video|Capturing_Unreal_Video]] w... - Legacy:New Contributors Quick Start (14,185 bytes)
7: ...t to read [[Legacy:Project FAQ|Project FAQ]] or [[Legacy:Project Aims|Project Aims]] for info on the site.
11: ...on't even need an email address). The [[:Category:Legacy Personal Page]] page has a list of all people who...
19: ...what's on a page so far. The reference page is [[Legacy:Wiki Markup|Wiki Markup]].
21: You can use the [[Legacy:Sandbox|Sandbox]] page if you just want to practi...
25: Note that the [[Legacy:Home Page|Home Page]] is read-only to avoid peopl... - Legacy:OCD (8,841 bytes)
66: * [[Legacy:Collision|Collision]]
67: * [[Legacy:Actor/Collision|Actor/Collision]]
71: ...''Unknown:''' This page should maybe merge with [[Legacy:Collision Detection|Collision Detection]].
73: ...e reworked into [[Legacy:Collision|Collision]], [[Legacy:Actor/Collision|Actor/Collision]] or something.
75: ...gs and there at least 5 of them) are already on [[Legacy:Actor_(UT)/Collision|Actor_(UT)/Collision]]. Par... - Legacy:OS Detection (5,009 bytes)
1: ...ScriptedTexture]]. It may make sense if you use [[Legacy:ScriptedTexture|ScriptedTexture]]s to have the sc...
5: ...in any actor. The ConsoleCommand function of an [[Legacy:Interaction|Interaction]] does not return a strin...
39: '''Xian:''' XDrv is wrong, that is an experimental emulat... - Legacy:Probe Function (2,384 bytes)
1: ...ject|Object]].Disable() function) or ignored in [[Legacy:State|state]]s.
7: ===[[Legacy:Object|Object]] subclasses (all classes) ===
11: ===[[Legacy:Actor|Actor]] subclasses ===
41: ===[[Legacy:ZoneInfo|ZoneInfo]] subclasses ===
45: ===[[Legacy:Pawn (UT)|Pawn (UT)]] subclasses ===
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