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Create the page ""Mover (UT)"" on this wiki! See also the search results found.
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- ''The following applies to UT''. For a UT200x version, see [[Legacy:Create A Mover|Create A Mover]].8 KB (1,366 words) - 20:04, 28 December 2005
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> Mover (Package: Engine)}} In UT '''Movers''' are brushes that move. They are not part of the [[Legacy:BSP|B17 KB (2,517 words) - 18:28, 9 November 2016
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8 KB (952 words) - 10:11, 17 May 2008
Page text matches
- ...(UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> AttachMover (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]311 B (38 words) - 01:38, 6 December 2006
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game3 KB (465 words) - 01:50, 7 April 2006
- ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t19 KB (1,790 words) - 00:29, 28 May 2007
- {{classbox|[[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Brush (Package: Engine)}} ...yFlags]] property overrides the [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] for all this brush's surfaces. This is set on brushes made with the [[Le6 KB (867 words) - 01:59, 7 April 2006
- See [[Legacy:Create A Mover (UT)|Create A Mover (UT)]] for how to create a mover in Unreal Tournament.2 KB (348 words) - 20:07, 28 December 2005
- ...(UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> GradualMover (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]1 KB (172 words) - 00:39, 10 August 2007
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Keypoint (Package: Engine)}} None (beyond those inherited from [[Legacy:Actor (UT)|Actor (UT)]], of course).2 KB (196 words) - 19:12, 2 February 2006
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftExit (Package: Engine)}} ...ding a lift. It works together with a [[Legacy:LiftCenter (UT)|LiftCenter (UT)]] actor. See [[Legacy:Pathing Lifts|Pathing Lifts]] for full details on ho980 B (138 words) - 23:32, 29 March 2004
- See [[Legacy:Mover (UT)|Mover (UT)]] for the UT version of this class, which uses a [[Legacy:Brush|brush]] instead of a Sta '''Xian:''' I did :) It was pasted from UT. If you'll check the code there you'll see that, as I pasted, the movement22 KB (3,499 words) - 15:07, 6 March 2016
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Movement Functions}} ...unction will cause the pawn to move towards the [[Legacy:Actor (UT)|Actor (UT)]] specified. The pawn will travel at the speed * groundspeed or use groun4 KB (558 words) - 17:27, 10 July 2003
- ...(UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> RotatingMover}} [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]7 KB (615 words) - 09:00, 2 April 2010
- #REDIRECT [[UE1:Mover (UT)#EBumpType]] [[Category:UT-specific enums|{{PAGENAME}}]]82 B (9 words) - 10:11, 17 May 2008
- #REDIRECT [[UE1:Mover (UT)#EMoverEncroachType]] [[Category:UT-specific enums|{{PAGENAME}}]]91 B (9 words) - 10:11, 17 May 2008
- #REDIRECT [[UE1:Mover (UT)#EMoverGlideType]] [[Category:UT-specific enums|{{PAGENAME}}]]88 B (9 words) - 10:11, 17 May 2008
- {{UE1:Mover (UT)}}18 B (3 words) - 10:12, 17 May 2008
- {{UE1:Mover (UT)}}18 B (3 words) - 10:12, 17 May 2008