I'm a doctor, not a mechanic

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  • ...seconds. (If only I had the appropriate RPC protocol.) Sincerely, Nuclear Fuzz Grunge (aka, Nebulous Person) ...ing Trees and Polygon Removal in Real Time 3D Rendering]. [[Legacy:Nuclear Fuzz Grunge|NFG]]
    5 KB (868 words) - 17:35, 7 September 2004

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  • ''Nuclear Fuzz Grunge assembled this information from posts at the BeyondUnreal Editing Fo
    6 KB (1,084 words) - 13:38, 29 December 2005
  • ...would be implemented. I'll tell ya,...being a NOOB sucks. [[Legacy:Nuclear Fuzz Grunge|NFG]]
    15 KB (2,447 words) - 17:45, 21 April 2007
  • ...seconds. (If only I had the appropriate RPC protocol.) Sincerely, Nuclear Fuzz Grunge (aka, Nebulous Person) ...ing Trees and Polygon Removal in Real Time 3D Rendering]. [[Legacy:Nuclear Fuzz Grunge|NFG]]
    5 KB (868 words) - 17:35, 7 September 2004
  • Yeah, hey, sorry, OshadO, it was I [[Legacy:Nuclear Fuzz Grunge|Nuclear Fuzz Grunge]]. I thought you were done.
    3 KB (509 words) - 07:56, 6 July 2002
  • [[Legacy:Nuclear Fuzz Grunge|NFG]]: One of the reasons that I suggested we post this header file ...Unreal Tournament on this website. Here is the response. [[Legacy:Nuclear Fuzz Grunge|NFG]]
    3 KB (525 words) - 17:18, 18 March 2002
  • :''Note from Nuclear Fuzz Grunge'': Tarquin, I've had time to explore the Wiki in greater depth. I'm
    29 KB (5,037 words) - 13:58, 31 October 2006
  • '''Nuclear Fuzz Grunge:''' This is an interesting exploratory type of tutorial. Perfect for
    9 KB (1,493 words) - 15:47, 4 October 2003
  • ...gnificant. But, don't stop,... Incredible effort, really. [[Legacy:Nuclear Fuzz Grunge|NFG]]
    8 KB (1,525 words) - 06:55, 3 November 2007