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  • To add a screenshot to a [[Legacy:UT|UT]] map: * the real factor that tells UT to display the texture in the Practice Game window is simply that is is cal
    3 KB (518 words) - 12:53, 14 April 2015

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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> AssaultInfo (Package: BotPack)}} ...allows for that cool little screen that appears when you press F3 during a UT match. It allows you to set up screen shots of each objective and put a sho
    1 KB (173 words) - 01:31, 6 December 2006
  • * [[Legacy:Screenshot (UT)|Screenshot (UT)]] – adding a screenshot to a UT map '''Splenge:''' I should really be putting this on the UT page but i've still got a BIG problem. The only way i can put a screenshot
    7 KB (1,049 words) - 06:18, 2 June 2007
  • ...ng for new maps. Once your map is done, be sure to Upload it to one of the UT map sites such as Unreal Playground or Nali City. Good luck and have fun. . ...ts''''': This is similar to putting a [[Legacy:Screenshot (UT)|Screenshot (UT)]] in your level.
    9 KB (1,482 words) - 21:36, 4 January 2006
  • * Using 8-bit color (256 color indexed) BMP or PCX for UT; 8-bit indexed BMP or PCX, 24 bit or 32 bit TGA or DDS for [[Legacy:UT2003| * Saved in .pcx or .bmp for UT; saved in .pcx, .bmp, targa, DXT or [[Legacy:UPaint|UPaint]] for [[Legacy:U
    11 KB (1,867 words) - 08:06, 15 September 2006