I love the smell of UnrealEd crashing in the morning. – tarquin

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  • ...Tool|UT Package Tool]] – Examine and decompile the contents of a UT package.
    3 KB (394 words) - 19:42, 28 November 2010
  • ...egacy:WOTgreal|WOTgreal]] exporter or with the [[Legacy:UT Package Tool|UT Package Tool]]. To import it just use the [[Legacy:Exec Directive|exec directive]]s
    2 KB (325 words) - 22:28, 10 November 2016
  • ...Tool|UT Package Tool]] – Examine and decompile the contents of a UT package.
    824 B (117 words) - 15:09, 31 December 2006
  • {{innerbox| A package is a package is a package. It just differs in what you put into it. ...ces to something called a package. Well, what exactly IS a package? A <b>package</b> refers to ANY of the Unreal file formats - such as: .u, .ut2, .utx, .ua
    18 KB (3,030 words) - 23:15, 5 January 2006
  • Every [[Legacy:Package|package]] file can be roughly split into three logical parts. The header, the three ...ction can be found on the Wiki: [[Legacy:Package File Format/Serialization|Package File Format/Serialization]]
    18 KB (2,802 words) - 18:33, 11 June 2016
  • ;* Use [[Legacy:UT Package Tool|UT Package Tool]] to extract a list of used packages. ...-> Log'' in UnrealEd and read the last log message - it will tell you what package couldn't load.
    20 KB (3,360 words) - 05:39, 12 April 2012
  • ...ntonio Cordero Balcázar] for his useful Delphi units and creator of '''UT Package Tool'''
    1 KB (196 words) - 05:04, 14 November 2009
  • #REDIRECT [[Legacy:UT Package Tool|UT Package Tool]]
    52 B (8 words) - 12:09, 12 March 2004