Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
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- ...[Legacy:UnrealEd Interface|UnrealEd Interface]] menus in other windows and context menus, see [[Legacy:UnrealEd Menus|UnrealEd Menus]]. * [[Legacy:Actor Context Menu|Actor Context Menu]]2 KB (326 words) - 12:08, 5 June 2004
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- * [[Legacy:Viewport Context Menu|Viewport Context Menu]] -> Add <selected actor> here * [[Legacy:Actor Context Menu|Actor Context Menu]] -> <classname> Properties (the first item in the menu)6 KB (889 words) - 10:46, 20 September 2008
- ...ush]]es and [[Legacy:Mover|mover]]s: see [[Legacy:Brush Context Menu|Brush Context Menu]]. ...[Legacy:UnrealEd Interface|UnrealEd Interface]] menus in other windows and context menus, see [[Legacy:UnrealEd Menus|UnrealEd Menus]].3 KB (495 words) - 01:58, 1 June 2006
- ...ou can add it to your map by doing [[Legacy:Viewport Context Menu|Viewport Context Menu]] -> Add <class> here on the spot where you want the actor to be place # Do [[Legacy:Actor Context Menu|Actor Context Menu]] -> Make Current3 KB (494 words) - 15:43, 18 March 2004
- : [[Legacy:Viewport Context Menu|Viewport Context Menu]] -> Add <selected actor> here The name of the actor you selected in the tree should appear in the context menu.2 KB (301 words) - 04:01, 16 November 2008
- ...nt to place the mesh, and there do [[Legacy:Viewport Context Menu|Viewport Context Menu]] -> Add static mesh: {name of the mesh currently selected in the brow3 KB (471 words) - 19:15, 23 April 2016
- ...of the 3D viewport to bring up the [[Legacy:Viewport Context Menu|Viewport Context Menu]] and select "Show Paths" under the view submenu.9 KB (1,425 words) - 12:59, 16 August 2010
- [[Legacy:Viewport Context Menu|Viewport Context Menu]] -> Add Light here</nowiki>6 KB (866 words) - 03:35, 24 September 2004
- ...surface in the 3D viewport and do [[Legacy:Viewport Context Menu|Viewport Context Menu]] -> ''Add Light Here.''2 KB (422 words) - 12:24, 28 December 2007
- ...Menu|Viewport Context Menu]] pops up. Select "add PlayerStart Here". If a context menu does not popup then you probably have anti-aliasing turned on in the A4 KB (656 words) - 18:05, 5 November 2007
- The [[Legacy:UnrealEd Interface|UnrealEd Interface]] produces '''context menus''' in several different places, summoned by right-clicking the mouse * [[Legacy:Actor Context Menu|Actor Context Menu]] – summoned by right-clicking an [[Legacy:Actor|actor]]1 KB (205 words) - 03:28, 25 May 2003
- The top bar of any viewport has its own context menu which is accessed by right-clicking the title bar. Some of the most us See [[Legacy:Viewport Caption Context Menu|Viewport Caption Context Menu]] for full listing of menu and keyboard items.7 KB (1,178 words) - 09:37, 1 September 2005
- This is the master page for all the window and context menus in the [[Legacy:UnrealEd Interface|UnrealEd interface]]. ...iters: when giving menu commands, quote them in full like this (unless the context is obvious):2 KB (329 words) - 03:20, 25 May 2003
- ...the "Order -> To Last" command from the [[UE2:UnrealEd viewport|viewport]] context menu to change the order of the SkyZoneInfos.9 KB (1,254 words) - 11:13, 15 July 2010