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Page title matches

  • ==Units & Scale == An arbitrary scale is used for game programming because the scale may change. One game may be an FPS, while another may be a space sim with s
    19 KB (3,048 words) - 04:14, 24 September 2007
  • #REDIRECT [[UE1:Object structs (RTNP)#Scale]]
    93 B (10 words) - 10:10, 17 May 2008
  • #REDIRECT [[UE1:Object structs (U1)#Scale]]
    89 B (11 words) - 10:10, 17 May 2008
  • #REDIRECT [[UE1:Object structs (UT)#Scale]]
    89 B (10 words) - 10:11, 17 May 2008
  • #REDIRECT [[UE2:Object structs (U2)#Scale]]
    89 B (11 words) - 10:11, 17 May 2008
  • #REDIRECT [[UE2:Object structs (U2XMP)#Scale]]
    95 B (12 words) - 10:11, 17 May 2008
  • #REDIRECT [[UE2:Object structs (UE2Runtime)#Scale]]
    105 B (12 words) - 10:10, 17 May 2008
  • #REDIRECT [[UE2:Object structs (UT2003)#Scale]]
    97 B (11 words) - 10:11, 17 May 2008
  • #REDIRECT [[UE2:Object structs (UT2004)#Scale]]
    97 B (11 words) - 10:11, 17 May 2008

Page text matches

  • ; KScaleJointLimits (float scale, float stiffness) [native final] :
    10 KB (1,248 words) - 09:41, 26 May 2006
  • * '''[[Legacy:Transform Permanently|Transform Permanently]]''': Makes any scale changes/other changes to the brush permanent. Resets changed values back to
    3 KB (495 words) - 01:58, 1 June 2006
  • ...smaller than it need be. See [[Legacy:General Scale And Dimensions|General Scale And Dimensions]].
    8 KB (1,474 words) - 07:52, 24 August 2022
  • ...s.DirtChunk_01aw static meshes around about say 4k square on the floor and scale them up a bit (drawscale = 3)
    16 KB (2,582 words) - 13:58, 13 July 2007
  • ; DrawScale : Scale by which actor is drawn
    3 KB (507 words) - 10:09, 12 October 2004
  • ;FireWaver: As the TorchWaver but more "drastic". Best when used with large-scale flame animations.
    6 KB (945 words) - 15:33, 22 January 2015
  • ...applied in different ways for different augs, e.g. it could be the damage scale of shots with ballistic protection or the amount of energy drain for cloak
    3 KB (412 words) - 04:53, 11 August 2004
  • ...nowiki>TM_SCALE ''float'' ''float'' ''float'': '''ignored by UnrealEd'''. Scale of the transformation. Also from the matrix.
    22 KB (3,133 words) - 02:33, 3 September 2009
  • ...cted them to run with such a neat concept as coexisting space and personal scale warfare, yet I've only been able to find one assault map so far that really
    5 KB (914 words) - 17:27, 16 April 2004
  • ...llow small groups of players (as little as 16 to a map) to engage in large scale space warfare. Not much fun flying around in the vastness of space when th
    20 KB (3,402 words) - 05:05, 12 March 2004
  • * scale monsters properly, and a little bit bigger than players for the scare effec
    5 KB (879 words) - 13:50, 8 February 2008
  • ...lame emitters to the Warlord, give a flamethrower and a mean slash attack, scale him up afew times and slow him down and he'd be perfect. I'm still thinking
    11 KB (2,075 words) - 08:34, 19 February 2009
  • ...that the monters should be relatively bigger than players based on Unreal1 scale. Gotta figure out the exact proportions.
    12 KB (2,086 words) - 19:21, 13 July 2004
  • ...and place some of them around the valley in appropriate spots. Rotate and scale them so they don't all look like the same rock, and to keep things consiste
    16 KB (2,720 words) - 05:56, 2 July 2006
  • ...tice, the door from RobotFactory is a bit large for our purposes, so we'll scale it down to about half size by setting the Display->DrawScale property to 0.
    15 KB (2,465 words) - 20:35, 13 January 2005
  • ...ale And Dimensions]] – compares Unreal Unit dimensions to real world scale.
    5 KB (898 words) - 00:13, 11 September 2006
  • ;*Scale – a summary readout of sub items
    6 KB (867 words) - 01:59, 7 April 2006
  • ...' Or, you could just select the brush that represents the outdoor area and scale it up :) Rebuild the map, and everything fits.
    4 KB (670 words) - 11:19, 25 November 2006
  • [[Image:Legacy_button.mode.scale.gif|left|]] ...rface modes in the UnrealEd [[Legacy:Toolbox|toolbox]]. This mode lets you scale brushes.
    4 KB (748 words) - 03:37, 25 April 2011
  • Brush transformations changes the position, scale or skew of a [[Legacy:Brush|brush]]. '''bmw5002:''' UEd3 doesn't have the numerical brush scale property (or im stupid)! Arrrg!
    6 KB (981 words) - 03:58, 11 September 2006

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