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'''Blender''' is "... the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU Public License."
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'''Blender''' is "... the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU General Public License."
  
 
Blender is a feature-rich and full-value alternative to commercial 3D-modeling suites like [[3ds Max]] and [[Maya]].
 
Blender is a feature-rich and full-value alternative to commercial 3D-modeling suites like [[3ds Max]] and [[Maya]].
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==Import/Export Plug-ins==
 
==Import/Export Plug-ins==
  
This list contains only Unreal-related plug-ins. Other Import/Export scripts can be found [http://www.blender.org/download/python-scripts/import-export/ here].
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This list contains only Unreal-related plug-ins. Other Import/Export scripts can be found [http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export here].
  
  
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The ASE import script will bring in mesh data as well as any UVWmap and vertex paint data found on the selected ASE model.
 
The ASE import script will bring in mesh data as well as any UVWmap and vertex paint data found on the selected ASE model.
  
* Download at [http://www.katsbits.com/files/blender/goofosASE_import_15Aug06.zip Katsbits]
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* Download at [http://www.katsbits.com/tools/#ase Katsbits]
 
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=Python Scripts=
 
=Python Scripts=

Latest revision as of 12:14, 25 October 2014

Blender is "... the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU General Public License."

Blender is a feature-rich and full-value alternative to commercial 3D-modeling suites like 3ds Max and Maya. Due to its open source character, there are various exporters available that allow you to export your models in a format that is suitable for use in Unreal Editor or the UDK.


Blender Websites[edit]


Unreal File Formats[edit]

The following file formats can be imported and exported by Unreal Editors.

Unreal Editor 3 (UT2004)[edit]

Import[edit]

BSP Geometry[edit]

  • Unreal Text (.t3d)

Brushes[edit]

  • Unreal Text (.t3d)
  • Autodesk DXF (.dxf)
  • ASCII (.asc)
  • ASCII Scene Exporter (.ase)

StaticMeshes[edit]

  • ASCII Scene Exporter (.ase)
  • LightWave (.lwo)


Export[edit]

BSP Geometry[edit]

  • Unreal Text (.t3d)
  • Stereo Litho (.stl)
  • Wavefront Object (.obj)

Brushes[edit]

  • Unreal Text (.t3d)
  • Wavefront Object (.obj)


Blender File Formats[edit]

Blender (2.49b) comes with a wide collection of Python export scripts when it has been installed:

Supported Import Formats[edit]

  • VRML 1.0
  • DXF
  • STL
  • 3D Studio (.3ds)
  • AC3D (.ac)
  • Autodesk DXF (.dxf, .dwg)
  • COLLADA 1.3.1 (.dae)
  • COLLADA 1.4 (.dae)
  • DEC Object File Format (.off)
  • DirectX (.x)
  • LightWave (.lwo)
  • LightWave Motion (.mot)
  • MD2 (.md2)
  • MilkShape3D (.ms3d)
  • MilkShape3D ASCII (.txt)
  • Motion Capture (.c3d)
  • Motion Capture (.bvh)
  • OpenFlight (.flt)
  • Paths (.svg, .ps, .eps, .ai, Gimp)
  • Pro Engineer (.slp)
  • Raw Faces (.raw)
  • Stanford PLY (.ply)
  • Video Sequence (.edl)
  • X3D & VRML97 (.x3d/wrl)

Supported Export Formats[edit]

  • VRML 1.0
  • DXF
  • STL
  • 3D Studio (.3ds)
  • AC3D (.ac)
  • Autodesk DXF (.dxf, .dwg)
  • Autodesk FBX (.fbx)
  • COLLADA 1.3.1 (.dae)
  • COLLADA 1.4 (.dae)
  • DEC Object File Format (.off)
  • DirectX (.x)
  • LightWave (.lwo)
  • LightWave Motion (.mot)
  • M3G (.m3g, .java)
  • MD2 (.md2)
  • OpenFlight (.flt)
  • OpenInventor (.iv)
  • Quake 3 (.map)
  • Raw Faces (.raw)
  • SoftImage XSI (.xsi)
  • Stanford PLY (.ply)
  • VRML97 (.wrl)
  • Vertex Keyframe Animation (.mdd)
  • X3D Extensible 3D (.x3d)


Import/Export Plug-ins[edit]

This list contains only Unreal-related plug-ins. Other Import/Export scripts can be found here.


Export Plug-ins[edit]

Goofos's ASE exporter[edit]

Exporter available for 2.4x and above

There is another ASE exporter for both 2.36 and 2.37a versions of Blender

(Note: script version 2.37a will work in Blender 2.37a up, so it works with 2.40 and 2.41 as well. 2.36 on the other hand, will ONLY work with Blender 2.36)

Any further questions can be posted there or on Kat's forums.

Doc Holiday's Blender to .ASE[edit]

Cambo's Blender to .ASE[edit]

NOTE: When using the export script, it will throw an error if it does not find the default .00x after the datablock name of the texture.


Optimus_P-Fat's PSK/PSA Export Script[edit]

NOTES: Please read the caveats on p-fat.net before using this script. There are a few things it doesn't handle that you must do to your mesh before the export, like converting all quads to triangles. This script is still very much "alpha", but seems to work fine for meshes, armatures, and animations.


Darknet's PSK/PSA Export Script[edit]

This is basing on P-Fat's script and has some enhancements.


PSK/PSA Export Script by unknown author[edit]

This shall facilitate the export of animated meshes and models to Epic's Unreal Engine's *.psk and *.psa format. Requires at least Blender 2.45 and a full Python installation.

Import Plug-ins[edit]

Goofos's ASE importer[edit]

It is written for Blender 2.42/2.43 but should also work in newer versions. The ASE import script will bring in mesh data as well as any UVWmap and vertex paint data found on the selected ASE model.

Python Scripts[edit]

Blender is open source, hence some community members wrote scripts that can help modelers by fulfilling automated tasks, for example modifying an object under certain criteria or creating a certain kind of model to start from.


Blender Tutorials[edit]

Written Tutorials[edit]

Blender 3D: Noob to Pro[edit]

Great, extensive and free online book. Step-by-step guide that explains everything in detail and with pictures. Maintained by the community, following the wiki-concept. [1]

Video Tutorials[edit]

Super3boy's Blender Tutorials[edit]

Mixed collection of video tutorials. More related to creating a scene for rendering than modeling a mesh for a videogame, but nice to take a first look at how things can be done. [2]



Related Topics[edit]