I'm a doctor, not a mechanic
Difference between revisions of "Engine Directory Structure"
m (→The Unreal Base Directory) |
(→Exported Script) |
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+++Shaders\ | +++Shaders\ | ||
+++Stats\ | +++Stats\ | ||
− | ++ | + | ++{'''prefix'''}Game\ |
+++Config\ | +++Config\ | ||
+++CookedPC\ | +++CookedPC\ | ||
Line 25: | Line 25: | ||
++Animations\ | ++Animations\ | ||
++Benchmark\ | ++Benchmark\ | ||
+ | ++Cache\ | ||
+ | ++Demos\ | ||
++ForceFeedback\ | ++ForceFeedback\ | ||
++Help\ | ++Help\ | ||
+ | ++KarmaData\ | ||
++Maps\ | ++Maps\ | ||
++Music\ | ++Music\ | ||
+ | ++Prefabs\ | ||
+ | ++Save\ | ||
+ | ++Saves\ | ||
+ | ++ScreenShots\ | ||
++Sounds\ | ++Sounds\ | ||
+ | ++Speech\ | ||
++StaticMeshes\ | ++StaticMeshes\ | ||
++System\ | ++System\ | ||
+ | ++++editorres\ | ||
++Textures\ | ++Textures\ | ||
+ | ++UserLogs\ | ||
++Web\ | ++Web\ | ||
− | == | + | ==Script Directories== |
+ | ===Precompiled Script=== | ||
====Unreal Engine 3==== | ====Unreal Engine 3==== | ||
− | + | Precompiled scripts for this engine version will go in one of two directories:<br> | |
− | { | + | {[[User Documents Directory]]}\My Games\{'''game name'''}\UTGame\Src<br> |
+ | {[[Base Directory]]}\Development\Src | ||
+ | |||
+ | ====Unreal Engine 2==== | ||
+ | Same as for exported scripts, precompiled scripts go in package directories in the games {[[Base Directory]]}. | ||
+ | |||
+ | ===Exported Script=== | ||
+ | ====Unreal Engine 3==== | ||
+ | Exported scripts for this engine version will go in:<br> | ||
+ | {[[User Documents Directory]]}\My Games\Unreal Tournament 3\UTGame\ExportedScript | ||
====Unreal Engine 2==== | ====Unreal Engine 2==== | ||
Line 45: | Line 65: | ||
==The User Directory== | ==The User Directory== | ||
In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:<br> | In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:<br> | ||
− | { | + | {[[User Documents Directory]]}\My Documents\My Games\Unreal Tournament 3 |
Latest revision as of 11:02, 3 May 2010
Contents
The Unreal Base Directory[edit]
This directory is where the game itself is installed. By default, it's called {drive}:\{game name}, eg C:\UnrealTournament, C:\WheelOfTime etc. Throughout the Unreal Wiki, you'll see it referred to as {Base Directory}. Within this directory there are several sub directories which varies depending on the engine version.
Unreal Engine 3[edit]
Binaries\
Engine\
Config\
Localization\
Shaders\
Stats\
{prefix}Game\
Config\
CookedPC\
Localization\
Logs\
Movies\
Published\
Splash\
Src\
Unpublished\
Unreal Engine 2[edit]
Animations\
Benchmark\
Cache\
Demos\
ForceFeedback\
Help\
KarmaData\
Maps\
Music\
Prefabs\
Save\
Saves\
ScreenShots\
Sounds\
Speech\
StaticMeshes\
System\
editorres\
Textures\
UserLogs\
Web\
Script Directories[edit]
Precompiled Script[edit]
Unreal Engine 3[edit]
Precompiled scripts for this engine version will go in one of two directories:
{User Documents Directory}\My Games\{game name}\UTGame\Src
{Base Directory}\Development\Src
Unreal Engine 2[edit]
Same as for exported scripts, precompiled scripts go in package directories in the games {Base Directory}.
Exported Script[edit]
Unreal Engine 3[edit]
Exported scripts for this engine version will go in:
{User Documents Directory}\My Games\Unreal Tournament 3\UTGame\ExportedScript
Unreal Engine 2[edit]
Exported scripts for this engine version will go in the games {Base Directory}.
The User Directory[edit]
In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:
{User Documents Directory}\My Documents\My Games\Unreal Tournament 3