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Difference between revisions of "Legacy:ActorX"
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− | ActorX is a plugin available for [[Legacy:3D Studio Max|3D Studio Max]] | + | ActorX is a plugin available for [[Legacy:3D Studio Max|3D Studio Max]] and [[Legacy:Maya|Maya]], which can be used to export skeletal animations. |
==Related Pages at the UDN== | ==Related Pages at the UDN== | ||
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* [[udn2:ActorXMaxTutorial]] – How to export animations using ActorX and Max | * [[udn2:ActorXMaxTutorial]] – How to export animations using ActorX and Max | ||
* [[udn2:ActorXMayaTutorial]] – How to export animations using ActorX and Maya | * [[udn2:ActorXMayaTutorial]] – How to export animations using ActorX and Maya | ||
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* [[udn2:SkeletalSetup]] – Preparing a Character for use with the Unreal Skeletal Animation System | * [[udn2:SkeletalSetup]] – Preparing a Character for use with the Unreal Skeletal Animation System | ||
[[Category:Legacy Modeling|{{PAGENAME}}]] | [[Category:Legacy Modeling|{{PAGENAME}}]] |
Revision as of 15:30, 16 February 2006
ActorX is a plugin available for 3D Studio Max and Maya, which can be used to export skeletal animations.
Related Pages at the UDN
- udn2:ActorX download
- udn2:UnrealModeling – Unreal Modeling Guide
- udn2:ActorXMaxTutorial – How to export animations using ActorX and Max
- udn2:ActorXMayaTutorial – How to export animations using ActorX and Maya
- udn2:SkeletalSetup – Preparing a Character for use with the Unreal Skeletal Animation System