Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "Legacy:Actor (UT)/Collision"
From Unreal Wiki, The Unreal Engine Documentation Site
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− | These properties determine the size and behaviour of an [[Legacy: | + | These properties determine the size and behaviour of an [[Legacy:Actor_(UT)|Actor_(UT)]]'s [[Legacy:Collision Cylinder|collision cylinder]]. |
− | Note that the cylinder is always upright, no matter what the [[Legacy: | + | Note that the cylinder is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation. |
==Properties == | ==Properties == | ||
===Flags === | ===Flags === | ||
− | ; bBlockActors : Blocks non-player [[Legacy: | + | ; bBlockActors : Blocks non-player [[Legacy:Actor_(UT)|Actor_(UT)]]s. |
; bBlockPlayers : Blocks player actors ([[Legacy:PlayerPawn|PlayerPawn]]s and [[Legacy:Bot (UT)|Bot (UT)]]s). | ; bBlockPlayers : Blocks player actors ([[Legacy:PlayerPawn|PlayerPawn]]s and [[Legacy:Bot (UT)|Bot (UT)]]s). | ||
− | ; bCollideActors : Collides with other [[Legacy: | + | ; bCollideActors : Collides with other [[Legacy:Actor_(UT)|Actor_(UT)]]s. |
; bCollideWorld : Collides with the world geometry. | ; bCollideWorld : Collides with the world geometry. | ||
; bCollideWhenPlacing : Collides when being moved; can't be set into geometry. | ; bCollideWhenPlacing : Collides when being moved; can't be set into geometry. | ||
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==Related topics == | ==Related topics == | ||
− | * | + | * [[Legacy:DuckingZone|DuckingZone]] – A zone where ducking players actually become smaller in Unreal Tournament. |
− | * | + | * [[Legacy:Collision Cylinder|Collision Cylinder]] – Details on collision and on <tt>Touch</tt>, <tt>Untouch</tt> and other related events. |
− | * | + | * [[Legacy:OCD|OCD]] – Technical lowdown of object collision detection. |
+ | * [[Legacy:Actor Overview|Actor Overview]] – More on working with Actors, adding actors to a map and setting properties. |
Revision as of 22:44, 7 November 2005
These properties determine the size and behaviour of an Actor_(UT)'s collision cylinder.
Note that the cylinder is always upright, no matter what the Actor_(UT)'s orientation.
Properties
Flags
- bBlockActors
- Blocks non-player Actor_(UT)s.
- bBlockPlayers
- Blocks player actors (PlayerPawns and Bot (UT)s).
- bCollideActors
- Collides with other Actor_(UT)s.
- bCollideWorld
- Collides with the world geometry.
- bCollideWhenPlacing
- Collides when being moved; can't be set into geometry.
- bProjTarget
- Set this true if you want your object to be a potential target for projectiles (subject to adjusted aim in single-player mode).
Collision Cylinder
The size of the collision cylinder is given by the two properties CollisionHeight and CollisionRadius.
Related topics
- DuckingZone – A zone where ducking players actually become smaller in Unreal Tournament.
- Collision Cylinder – Details on collision and on Touch, Untouch and other related events.
- OCD – Technical lowdown of object collision detection.
- Actor Overview – More on working with Actors, adding actors to a map and setting properties.