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Difference between revisions of "Legacy:Actor (UT)/Collision"

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These properties determine the size and behaviour of an [[Legacy:Actor|Actor]]'s  [[Legacy:Collision Cylinder|collision cylinder]].  
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These properties determine the size and behaviour of an [[Legacy:Actor_(UT)|Actor_(UT)]]'s  [[Legacy:Collision Cylinder|collision cylinder]].  
  
Note that the cylinder is always upright, no matter what the [[Legacy:Actor|Actor]]'s orientation.
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Note that the cylinder is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation.
  
 
==Properties ==
 
==Properties ==
  
 
===Flags ===
 
===Flags ===
; bBlockActors : Blocks non-player [[Legacy:Actor|Actor]]s.
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; bBlockActors : Blocks non-player [[Legacy:Actor_(UT)|Actor_(UT)]]s.
 
; bBlockPlayers : Blocks player actors ([[Legacy:PlayerPawn|PlayerPawn]]s and [[Legacy:Bot (UT)|Bot (UT)]]s).
 
; bBlockPlayers : Blocks player actors ([[Legacy:PlayerPawn|PlayerPawn]]s and [[Legacy:Bot (UT)|Bot (UT)]]s).
; bCollideActors : Collides with other [[Legacy:Actor|Actor]]s.
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; bCollideActors : Collides with other [[Legacy:Actor_(UT)|Actor_(UT)]]s.
 
; bCollideWorld : Collides with the world geometry.
 
; bCollideWorld : Collides with the world geometry.
 
; bCollideWhenPlacing : Collides when being moved; can't be set into geometry.
 
; bCollideWhenPlacing : Collides when being moved; can't be set into geometry.
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==Related topics ==
 
==Related topics ==
* See [[Legacy:Collision Cylinder|collision cylinder]] for details on collision and on <tt>Touch</tt>, <tt>Untouch</tt> and other related events.
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* [[Legacy:DuckingZone|DuckingZone]] &ndash; A zone where ducking players actually become smaller in Unreal Tournament.
* See [[Legacy:OCD|OCD]] for the technical lowdown of object collision detection.
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* [[Legacy:Collision Cylinder|Collision Cylinder]] &ndash; Details on collision and on <tt>Touch</tt>, <tt>Untouch</tt> and other related events.
* See [[Legacy:Actor Overview|Actor Overview]] for more on working with Actors, adding actors to a map and setting properties.
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* [[Legacy:OCD|OCD]] &ndash; Technical lowdown of object collision detection.
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* [[Legacy:Actor Overview|Actor Overview]] &ndash; More on working with Actors, adding actors to a map and setting properties.

Revision as of 22:44, 7 November 2005

These properties determine the size and behaviour of an Actor_(UT)'s collision cylinder.

Note that the cylinder is always upright, no matter what the Actor_(UT)'s orientation.

Properties

Flags

bBlockActors 
Blocks non-player Actor_(UT)s.
bBlockPlayers 
Blocks player actors (PlayerPawns and Bot (UT)s).
bCollideActors 
Collides with other Actor_(UT)s.
bCollideWorld 
Collides with the world geometry.
bCollideWhenPlacing 
Collides when being moved; can't be set into geometry.
bProjTarget 
Set this true if you want your object to be a potential target for projectiles (subject to adjusted aim in single-player mode).

Collision Cylinder

The size of the collision cylinder is given by the two properties CollisionHeight and CollisionRadius.

Related topics

  • DuckingZone – A zone where ducking players actually become smaller in Unreal Tournament.
  • Collision Cylinder – Details on collision and on Touch, Untouch and other related events.
  • OCD – Technical lowdown of object collision detection.
  • Actor Overview – More on working with Actors, adding actors to a map and setting properties.