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Difference between revisions of "Legacy:Actor (UT)/Collision"

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m (Links to "Actor" now lead to the one from UT.)
m (more detailed description - again I run into the trap CollisionHeight==CylinderHeight -.-)
 
(One intermediate revision by one other user not shown)
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Note that the cylinder is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation.
 
Note that the cylinder is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation.
  
==Properties ==
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==Properties==
  
===Flags ===
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===Boolean Flags===
 
; bBlockActors : Blocks non-player [[Legacy:Actor_(UT)|Actor_(UT)]]s.
 
; bBlockActors : Blocks non-player [[Legacy:Actor_(UT)|Actor_(UT)]]s.
 
; bBlockPlayers : Blocks player actors ([[Legacy:PlayerPawn|PlayerPawn]]s and [[Legacy:Bot (UT)|Bot (UT)]]s).
 
; bBlockPlayers : Blocks player actors ([[Legacy:PlayerPawn|PlayerPawn]]s and [[Legacy:Bot (UT)|Bot (UT)]]s).
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; bProjTarget :  Set this true if you want your object to be a potential target for projectiles (subject to adjusted aim in single-player mode).
 
; bProjTarget :  Set this true if you want your object to be a potential target for projectiles (subject to adjusted aim in single-player mode).
  
===Collision Cylinder ===
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===Collision Cylinder===
  
The size of the collision cylinder is given by the two properties ''CollisionHeight'' and ''CollisionRadius''.
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The size of the collision cylinder is given by the two properties ''CollisionHeight'' and ''CollisionRadius'': The diameter of the collision cylinder is 2 × CollisionRadius and its height is 2 × CollisionHeight.
  
==Related topics ==
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==Related topics==
 +
* [[Legacy:Actor (UT)|Actor (UT)]]
 
* [[Legacy:DuckingZone|DuckingZone]] – A zone where ducking players actually become smaller in Unreal Tournament.
 
* [[Legacy:DuckingZone|DuckingZone]] – A zone where ducking players actually become smaller in Unreal Tournament.
 
* [[Legacy:Collision Cylinder|Collision Cylinder]] &ndash; Details on collision and on <tt>Touch</tt>, <tt>Untouch</tt> and other related events.
 
* [[Legacy:Collision Cylinder|Collision Cylinder]] &ndash; Details on collision and on <tt>Touch</tt>, <tt>Untouch</tt> and other related events.
 
* [[Legacy:OCD|OCD]] &ndash; Technical lowdown of object collision detection.
 
* [[Legacy:OCD|OCD]] &ndash; Technical lowdown of object collision detection.
 
* [[Legacy:Actor Overview|Actor Overview]] &ndash; More on working with Actors, adding actors to a map and setting properties.
 
* [[Legacy:Actor Overview|Actor Overview]] &ndash; More on working with Actors, adding actors to a map and setting properties.

Latest revision as of 18:03, 12 September 2016

These properties determine the size and behaviour of an Actor_(UT)'s collision cylinder.

Note that the cylinder is always upright, no matter what the Actor_(UT)'s orientation.

Properties[edit]

Boolean Flags[edit]

bBlockActors 
Blocks non-player Actor_(UT)s.
bBlockPlayers 
Blocks player actors (PlayerPawns and Bot (UT)s).
bCollideActors 
Collides with other Actor_(UT)s.
bCollideWorld 
Collides with the world geometry.
bCollideWhenPlacing 
Collides when being moved; can't be set into geometry.
bProjTarget 
Set this true if you want your object to be a potential target for projectiles (subject to adjusted aim in single-player mode).

Collision Cylinder[edit]

The size of the collision cylinder is given by the two properties CollisionHeight and CollisionRadius: The diameter of the collision cylinder is 2 × CollisionRadius and its height is 2 × CollisionHeight.

Related topics[edit]

  • Actor (UT)
  • DuckingZone – A zone where ducking players actually become smaller in Unreal Tournament.
  • Collision Cylinder – Details on collision and on Touch, Untouch and other related events.
  • OCD – Technical lowdown of object collision detection.
  • Actor Overview – More on working with Actors, adding actors to a map and setting properties.