Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Legacy:Actor (UT)/Collision
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< Legacy:Actor (UT)
Revision as of 15:03, 12 September 2016 by SeriousBarbie (Talk | contribs) (more detailed description - again I run into the trap CollisionHeight==CylinderHeight -.-)
These properties determine the size and behaviour of an Actor_(UT)'s collision cylinder.
Note that the cylinder is always upright, no matter what the Actor_(UT)'s orientation.
Properties
Boolean Flags
- bBlockActors
- Blocks non-player Actor_(UT)s.
- bBlockPlayers
- Blocks player actors (PlayerPawns and Bot (UT)s).
- bCollideActors
- Collides with other Actor_(UT)s.
- bCollideWorld
- Collides with the world geometry.
- bCollideWhenPlacing
- Collides when being moved; can't be set into geometry.
- bProjTarget
- Set this true if you want your object to be a potential target for projectiles (subject to adjusted aim in single-player mode).
Collision Cylinder
The size of the collision cylinder is given by the two properties CollisionHeight and CollisionRadius: The diameter of the collision cylinder is 2 × CollisionRadius and its height is 2 × CollisionHeight.
Related topics
- Actor (UT)
- DuckingZone – A zone where ducking players actually become smaller in Unreal Tournament.
- Collision Cylinder – Details on collision and on Touch, Untouch and other related events.
- OCD – Technical lowdown of object collision detection.
- Actor Overview – More on working with Actors, adding actors to a map and setting properties.