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Legacy:Actor Class Hierarchy (P2)

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his is the class tree extending from Actor in Postal 2. For a class tree for Info see Info Class Hierarchy (P2).

[[Image:Legacy_P2.png|]] Postal 2 :: Actor >> etc. (Package: packagename)

If you want to add information on a Postal 2 class:

  • Put a link here to the class you want to describe.
  • If the link is taken by a Unreal Tournament class then, in that class:
  • # Put a link to "{classname} (P2)", substituting the current classname
  • # Move all the text from the page to this new page.

Key:

  • ">>" means that class' subtree is expanded on the class page.
  • Classes that exist only in Postal 2 should be labelled as such.
  • The word "unused" indicates that this actor class is not used in Postal 2.
Actor
+- AnimBrowserMesh
+- AnimNotifyActor
+- Bleeper
+- Brush
|  +- Volume
|     +- BlockingVolume
|     |  +- PathBlockingVolume
|     +- PhysicsVolume
|     |  +- DefaultPhysicsVolume
|     |  +- InterestVolume
|     |  +- LadderVolume
|     +- SnipingVolume (P2)
+- BulletHitPack (not expanded)
+- Cheerleaders >>
+- Controller
|  +- AIController
|  |  +- ScriptedController (P2)
|  |     +- Bot (P2)
|  |     +- FPSController >>
|  |     +- ScriptedTriggerController
|  +- PlayerController
|  |  +- Camera
|  |     +- FPSPlayer >>
|  |  +- MessagingSpectator (unused)
|  |     +- DemoRecSpectator (unused)
|  |     +- UTServerAdminSpectator (unused)
+- DamageType
|  +- Crushed
|  +- fell
|  +- Gibbed
|  +- P2Damage >>
|  +- Suicided
+- Decal
+- DecoVolumeObject
+- EffectMaker
|  +- BloodImpactMaker
|  |  +- BloodImpactHeadShotMaker
|  +- BulletTracerMaker
|  +- FoodCrumbMaker
+- Effects
|  +- Fragment
+- FlavinClientDec
+- FlavinClientInc
+- HUD
|  +- FPSHud >>
+- Info >> Info Class Hierarchy (P2)
+- Inventory
|  +- Ammunition
|  |  +- P2AmmoInv >>
|  +- FPSGameState
|  |  +- GameState
|  +- Powerups
|  |  +- Armor
|  |  +- P2PowerupInv (not expanded)
|  +- TravelInv
|  |  +- PawnTravelInv
|  |  +- PickupTravelInv
|  |  +- PowerupTravelInv
|  |  +- WeaponTravelInv
|  +- Weapon
|     +- P2Weapon (not expanded)
+- InventoryAttachment
|  +- MuzzleFlashAttachment (not expanded)
|  +- WeaponAttachment
|     +- P2WeaponAttachment (not expanded)
+- Mover
|  +- PowerMover
|  +- SplitMover
|     +- DoorMover
|        +- DudeDoor
+- NavigationPoint
|  +- GameObjective (P2)
|  |  +- CTFBase (P2)
|  |     +- xCTFBase
|  |        +- BlueFlagBase
|  |        +- RedFlagBase
|  +- JumpDest
|  +- JumpPad
|  +- SmallNavigationPoint
|  |  +- AIMarker
|  |  +- InventorySpot
|  |  +- WarpZoneMarker
|  |  +- Ladder (UT)
|  |  |  +- AutoLadder
|  |  +- LevelLoadingView
|  |  +- PlayerStart
|  |  +- Teleporter
|  |     +- Telepad
|  |        +- Linkpad
|  +- AssaultPath
|  +- Door
|  |  +- AutoDoor
|  +- LiftCenter
|  +- LiftExit
|  +- P2HintPoint
|  +- PathNode
|     +- HomeNode
+- PeoplePart
|  +- BodyPart
|  |  +- Head
|  |     +- MpHead
|  +- FlavinMesh
|  +- KevlarMesh >>
+- Projectile
|  +- P2Projectile (not expanded)
+- RawActor
+- RocketBeeper
+- SplatMaker
|  +- BloodDripSplatMaker
|  +- BloodExplosionSplatMaker
|  +- BloodMachinegunSplatMaker
+- AntiPortalActor
+- CheerleaderMusic
+- Decoration
|  +- GameObject (P2)
|     +- CTFFlag (P2)
|        +- xCTFFlag
|           +- BlueFlag
|           +- RedFlag
+- Emitter
|  +- P2Emitter >>
|  +- WillowWhisp
+- FluidSurfaceOscillator
+- KActor
|  +- KActorExplodable
|  |  +- BarrelExplodable
|  |  +- CarExplodable
|  |     +- CarPolice
|  +- KConstraint >>
|  +- KTire (unused)
+- Keypoint
|  +- Keypoint Class Hierarchy (P2)
+- Light
|  +- Spotlight
|  +- Sunlight
|  +- TriggerLight
+- Note
+- Pawn
|  +- FPSPawn
|  | +- AnimalPawn >>
|  | +- P2Pawn >>
|  +- Scout (unused)
|  +- KVehicle (unused)
|  +- Vehicle (unused)
+- Pickup
|  +- Ammo
|  |  +- P2AmmoPickup >>
|  +- ArmorPickup (unused)
|  +- P2PowerupPickup >>
|  +- WeaponPickup
|     +- P2WeaponPickup >>
+- Projector
|  +- ShadowProjector
|  +- Splat >>
+- Prop >>
+- SongThing
+- SoundThing
|  +- SoundRepeater
+- Spawner
|  +- PawnSpawner
|     +- BackupSpawner
+- StaticMeshActor
|  +- MoveableStaticMeshActor
|  +- UrineBucket
+- Triggers
|  +- MusicTrigger (unused)
|  +- ShellTrigger
|  +- LineOfSightTrigger
|  |  +- LineOfSightHint
|  +- MaterialTrigger
|  +- Trigger
|  |  +- FaceToTalkTrigger
|  |  +- TriggerApocalypse
|  |  +- TriggeredHint
|  |  +- TriggerMapReminder
|  |  +- TriggerStatic
|  |  +- TriggerSuper
|  |  +- ZoneTrigger
|  +- TriggeredCondition
|  +- UseTrigger (unused)
+- VehiclePart (unused)