Cogito, ergo sum
Difference between revisions of "Legacy:Application"
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* [[Legacy:UMake|UMake]] – Wrapper tool for "ucc make" with a bunch of additional convenience options | * [[Legacy:UMake|UMake]] – Wrapper tool for "ucc make" with a bunch of additional convenience options | ||
+ | * [[MonkeyBuild]] – Sequencer for "ucc make" and other UnrealScript development tasks | ||
===Documentation === | ===Documentation === | ||
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* [[Legacy:UT Package Tool|UT Package Tool]] – Examine and decompile the contents of a UT package. | * [[Legacy:UT Package Tool|UT Package Tool]] – Examine and decompile the contents of a UT package. | ||
* [[Legacy:UT2Kx Regcheck|UT2Kx Regcheck]] – Add and manage your UT2k3 win-registry-keys | * [[Legacy:UT2Kx Regcheck|UT2Kx Regcheck]] – Add and manage your UT2k3 win-registry-keys | ||
+ | * [[Legacy:Unreal Tournament 3 Tweaker|Unreal Tournament 3 Tweaker]] | ||
==Wheeee! == | ==Wheeee! == |
Revision as of 12:01, 17 October 2008
This page lists applications which are useful for working with the Unreal engine. Some have been designed specifically for this purpose, some we just recommend as handy to have.
This page is a forward index, split into sub-pages by type. For a flat list of all pages about applications, see Category:Legacy Application.
See also Third-Party Components for external components that can be added to maps.
Contents
Bundled
Bundled in with UT2003:
- UnrealEd 3, of course (older UnrealEd Versions with older games)
- Maya
- UDebugger
- UPaint - Make skins in 3D! Buggy though :(
- Ucc – Unreal's general-purpose command line application.
Third party
- Mapping Application
- Modelling Application
- Model Conversion Application
- Graphics Application
- IDE
- Text Editor
- Documentation Tool
suggest more grouping pages
Compilers
- UMake – Wrapper tool for "ucc make" with a bunch of additional convenience options
- MonkeyBuild – Sequencer for "ucc make" and other UnrealScript development tasks
Documentation
- UClasses – Stand-alone Unreal class browser.
- UnCodeX – Class browser and document generator
- UnDox
- UnDox Revisited
Tools
- CVS
- umod Wizard – Creates UMod installers.
- UnrVarpu – C++ class library (sources included) for decoding Unreal packages
Text Editors
see Text_Editor
Coding utilities
Music utilities
- ModPlug Tracker – Tool to edit/create Unreal's .umx files.
Sound Editing/Recording tools
General utilities
- Ucc – Unreal's general-purpose command line application.
- umod Wizard – Creates UMod installers.
- UMod Browser – Extract the contents of any Unreal Modules (UMOD)
- UMOD Extractor – Extract the contents of a UMod.
- UT Package Tool – Examine and decompile the contents of a UT package.
- UT2Kx Regcheck – Add and manage your UT2k3 win-registry-keys
- Unreal Tournament 3 Tweaker
Wheeee!
See http://w3.one.net/~darkon/cgi-bin/shire-wiki.cgi?UnrealTournament for a perl script that synchronizes map lists.
Comments
This index
It's got to the point where we have SO MANY pages for apps on this wiki. There's official stuff like UPaint, homemade like Umake and UnCodeX, stuff that's not really Unreal related but that we recommend as useful... basically, this MeatBall:ForwardIndex is becoming too hard to maintain; and it's getting too long to digest. So maybe we should switch to a reverse index and create Category:Legacy Application. Keep forward indexes for specific areas, such as Texture Editing Program, or UnrealScript Editors. Any thoughts on this?
Mych: Application might have subpages, for that matter.
Tarquin: here's my plan:
1. type pages
Specialized forward indexes for different types of app, such as
... and so on. These names can be easily back-linked from pages for specific apps:
- foo is an IDE bla bla bla
2 parent page
This page remains a parent page that leads to the above type pages. any apps that don't get listed on a type page stay here.
3 reverse index
Use Category:Legacy Application so we can generate a flat list of all applications discussed on the wiki
How does that sound?
Tarquin: no opinions? I'll take that as a unanimous yes then
Wormbo: Sounds good to me, so if you need an explicit "yes", you got mine. :)
Ch3z: Those Type Pages maybe need a sufix like, "TextureEdit_Apps", "IDE_Apps", "TextEdit_Apps", "ModelEdit_Apps", "ModelConvert_Apps"? Or maybe a prefix?
Bob_The_Beheader: I've noticed when adding a program to the Graphics_Application page, some of the programs already listed don't have there own page, and therefore can't be listed on the Category_Application page. Should seperate pages be made for these apps, or are users expected to follow the link to the Application page?
Tarquin: Depends if there's anything interesting to say about the app. is Application not prominent enough?
Bob_The_Beheader: Tarquin is what ive just done with adding the link to the Text Editor page what you are talking about for Type Pages in step one?