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Difference between revisions of "Legacy:Application"

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* [[Legacy:UMake|UMake]] – Wrapper tool for "ucc make" with a bunch of additional convenience options
 
* [[Legacy:UMake|UMake]] – Wrapper tool for "ucc make" with a bunch of additional convenience options
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* [[MonkeyBuild]] – Sequencer for "ucc make" and other UnrealScript development tasks
  
 
===Documentation ===
 
===Documentation ===
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* [[Legacy:UT Package Tool|UT Package Tool]] – Examine and decompile the contents of a UT package.
 
* [[Legacy:UT Package Tool|UT Package Tool]] – Examine and decompile the contents of a UT package.
 
* [[Legacy:UT2Kx Regcheck|UT2Kx Regcheck]] – Add and manage your UT2k3 win-registry-keys
 
* [[Legacy:UT2Kx Regcheck|UT2Kx Regcheck]] – Add and manage your UT2k3 win-registry-keys
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* [[Legacy:Unreal Tournament 3 Tweaker|Unreal Tournament 3 Tweaker]]
  
 
==Wheeee! ==
 
==Wheeee! ==

Revision as of 12:01, 17 October 2008

This page lists applications which are useful for working with the Unreal engine. Some have been designed specifically for this purpose, some we just recommend as handy to have.

This page is a forward index, split into sub-pages by type. For a flat list of all pages about applications, see Category:Legacy Application.

See also Third-Party Components for external components that can be added to maps.

Bundled

Bundled in with UT2003:

Third party

suggest more grouping pages

Compilers

  • UMake – Wrapper tool for "ucc make" with a bunch of additional convenience options
  • MonkeyBuild – Sequencer for "ucc make" and other UnrealScript development tasks

Documentation

Tools

  • CVS
  • umod Wizard – Creates UMod installers.
  • UnrVarpu – C++ class library (sources included) for decoding Unreal packages

Text Editors

see Text_Editor

Coding utilities

Music utilities

Sound Editing/Recording tools

General utilities

Wheeee!

See http://w3.one.net/~darkon/cgi-bin/shire-wiki.cgi?UnrealTournament for a perl script that synchronizes map lists.

Comments

This index

It's got to the point where we have SO MANY pages for apps on this wiki. There's official stuff like UPaint, homemade like Umake and UnCodeX, stuff that's not really Unreal related but that we recommend as useful... basically, this MeatBall:ForwardIndex is becoming too hard to maintain; and it's getting too long to digest. So maybe we should switch to a reverse index and create Category:Legacy Application. Keep forward indexes for specific areas, such as Texture Editing Program, or UnrealScript Editors. Any thoughts on this?

Mych: Application might have subpages, for that matter.

Tarquin: here's my plan:

1. type pages

Specialized forward indexes for different types of app, such as

... and so on. These names can be easily back-linked from pages for specific apps:

foo is an IDE bla bla bla

2 parent page

This page remains a parent page that leads to the above type pages. any apps that don't get listed on a type page stay here.

3 reverse index

Use Category:Legacy Application so we can generate a flat list of all applications discussed on the wiki

How does that sound?

Tarquin: no opinions? I'll take that as a unanimous yes then

Wormbo: Sounds good to me, so if you need an explicit "yes", you got mine. :)

Ch3z: Those Type Pages maybe need a sufix like, "TextureEdit_Apps", "IDE_Apps", "TextEdit_Apps", "ModelEdit_Apps", "ModelConvert_Apps"? Or maybe a prefix?

Bob_The_Beheader: I've noticed when adding a program to the Graphics_Application page, some of the programs already listed don't have there own page, and therefore can't be listed on the Category_Application page. Should seperate pages be made for these apps, or are users expected to follow the link to the Application page?

Tarquin: Depends if there's anything interesting to say about the app. is Application not prominent enough?

Bob_The_Beheader: Tarquin is what ive just done with adding the link to the Text Editor page what you are talking about for Type Pages in step one?