Worst-case scenario: the UEd Goblin wipes the map and burns down your house.


From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 17:34, 11 April 2015 by SeriousBarbie (Talk | contribs) (+Category:Bot Support)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT :: Actor (UT) >> NavigationPoint (UT) >> AssaultRandomizer (Package: Botpack)

The AssaultRandomizer is a special type of NavigationPoint (UT) used in a small number of Assault maps for UT. It contains only one new property called ToggledCost, a float variable indicating how much extra cost this node imparts on the navigation paths around it. The AssaultRandomizer will toggle this cost on or off by being triggered, and the cost only applies to Bot (UT)s on the attacking team.

For an example of how to place AssaultRandomizers, open AS-OceanFloor in UnrealEd.

Related Topics[edit]