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# Difference between revisions of "Legacy:Boolean"

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Named after its inventor, French mathematician George Boole, Boolean arithmetic is a small subset of discrete mathematics. Specifically, it is the study of systems in which a variable or expression may take on exactly one of two distinct values. Common definitions of these value pairs are: True/False, On/Off, and Yes/No. Boolean values are represented in [[Legacy:UnrealScript|UnrealScript]] with the 'bool' variable type. | Named after its inventor, French mathematician George Boole, Boolean arithmetic is a small subset of discrete mathematics. Specifically, it is the study of systems in which a variable or expression may take on exactly one of two distinct values. Common definitions of these value pairs are: True/False, On/Off, and Yes/No. Boolean values are represented in [[Legacy:UnrealScript|UnrealScript]] with the 'bool' variable type. | ||

− | see '''Boolean Operators''' on the [Operators] page for operators the produce and work with boolean values. | + | see '''Boolean Operators''' on the [[Operators]] page for operators the produce and work with boolean values. |

See [[Wikipedia:Boolean_Algebra]] for an in-depth definition and some theory discussion. | See [[Wikipedia:Boolean_Algebra]] for an in-depth definition and some theory discussion. | ||

− | + | ==Related Topics== | |

+ | * [[Legacy:Terminology|Terminology]] | ||

==Discussion== | ==Discussion== |

## Latest revision as of 10:44, 5 December 2018

Named after its inventor, French mathematician George Boole, Boolean arithmetic is a small subset of discrete mathematics. Specifically, it is the study of systems in which a variable or expression may take on exactly one of two distinct values. Common definitions of these value pairs are: True/False, On/Off, and Yes/No. Boolean values are represented in UnrealScript with the 'bool' variable type.

see **Boolean Operators** on the Operators page for operators the produce and work with boolean values.

See Wikipedia:Boolean_Algebra for an in-depth definition and some theory discussion.

## Related Topics[edit]

## Discussion[edit]

**inio:** None of the other primitive types have pages of their own, why should this? If it is worth keeping around, shouldn't it be 'bool' to match the UnrealScript variable type?

**Tarquin:** you could just put this material on to Wikipedia and link to Wikipedia:Boolean :D (but the original writer has to do this because of Wikipedia's GFDL.)