Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:BrushBuilder (DX)

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DX :: Object (DX) >> BrushBuilder (Editor)

Base class of UnrealEd brush builders.

Notes

Properties

name Group 
bool MergeCoplanars 
array<BuilderPoly> Polys 
array<vector> Vertices 

Structures

BuilderPoly

int Direction 
name Item 
int PolyFlags 
array<int> VertexIndices 

Functions

bool BadParameters( optional string msg )
BeginBrush( bool MergeCoplanars , name Group )
bool EndBrush( )
int GetPolyCount( )
vector GetVertex( int i )
int GetVertexCount( )
Poly3i( int Direction , int i , int j , int k , optional name ItemName , optional int PolyFlags )
Poly4i( int Direction , int i , int j , int k , int l , optional name ItemName , optional int PolyFlags )
PolyBegin( int Direction , optional name ItemName , optional int PolyFlags )
PolyEnd( )
Polyi( int i )
int Vertex3f( float x , float y , float z )
int Vertexv( vector v )

Events

bool Build( )