There is no spoon

Legacy:Brute

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 13:28, 1 December 2005 by SuperApe (Talk) (Mark up, edit for UT2004, related topics, subclass tree, category tags)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT :: Actor >> Pawn (UT) >> ScriptedPawn >> Brute
UT2004 :: Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> Brute (Package: SkaarjPack)
From left:  LesserBrute, Brute, and Behemoth.  A standard Brute is slightly taller than a SkaarjTrooper.

Brutes are genetically engineered creatures designed to serve the Skaarj as beasts of burden or as sentries. No one knows if they were designed from scratch by the Skaarj, or if the Skaarj enslaved them and modified them to suit their current role. All Brutes are armed with rocket pistols that they wield the way a Human would wield a pair of a normal pistols.

Despite their size and firing tendencies, Brutes are severely limited in combat by their low agility and near-nonexistent intelligence, typically preferring to stand stationary to launch rockets, or to charge straight at their target in an attempt to engage in melee combat.

Remember, if you see a brute with a shield belt, get cover! His rockets have heat-seeking abilities. This model is typically known as a Battle Brute. (Operation: Na Pali only.)

Alternative Story

Properties[edit]

WhipDamage 
This byte variable determines the base amount of damage that the Brute does whenever it swats at a target with its rocket pistol.
bTurret 
If this variable is set to True, then the Brute will not walk or move around at all. It just basically does nothing but turn in place and fire rockets at its targets.

Known Subclasses[edit]

Brute
    +- LesserBrute (UT only)
    +- Behemoth

Related Topics[edit]