Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Legacy:Build Window
From Unreal Wiki, The Unreal Engine Documentation Site
This window holds the options for rebuilding a map
The process itself is described in Build
Contents
The Stats Tab
This shows:
Geometry
BSP
- Total polycount
- Total node count
- The ratio of the above two numbers
Max Depth, Avg depth: no idea
A map made ofa single cube gives these two as 5 and 6. How the Average can be higher than the maximum of somewhat baffling.
Lighting
Again, the single cube map gives: 6(0). Adding a light makes this 7(1). Adding a ton of cubes seems to make no difference. Weird.