Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "Legacy:Camera"
From Unreal Wiki, The Unreal Engine Documentation Site
Line 1: | Line 1: | ||
− | {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:PlayerPawn|PlayerPawn]] >> Camera}} | + | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:PlayerPawn|PlayerPawn]] >> Camera (Package: Engine)}} |
+ | : | ||
+ | |||
+ | {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> Camera (Package: Engine)}} | ||
A camera, used in UnrealEd. | A camera, used in UnrealEd. | ||
Line 8: | Line 11: | ||
[[Category:Legacy Class (UT)|{{PAGENAME}}]] | [[Category:Legacy Class (UT)|{{PAGENAME}}]] | ||
+ | [[Category:Legacy Class (UT2003)|{{PAGENAME}}]] |
Latest revision as of 09:56, 6 October 2003
A camera, used in UnrealEd.
See also:
- Camera Movement mode in UnrealEd.
- CameraSpot