Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "Legacy:Camera"

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{{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:PlayerPawn|PlayerPawn]] >> Camera}}
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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:PlayerPawn|PlayerPawn]] >> Camera (Package: Engine)}}
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:
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{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> Camera (Package: Engine)}}
  
 
A camera, used in UnrealEd.
 
A camera, used in UnrealEd.
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[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
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[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]

Latest revision as of 09:56, 6 October 2003

UT :: Actor (UT) >> Pawn (UT) >> PlayerPawn >> Camera (Package: Engine)
UT2003 :: Actor >> Controller >> PlayerController >> Camera (Package: Engine)

A camera, used in UnrealEd.

See also: