Always snap to grid
Difference between revisions of "Legacy:Camera Movement"
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− | You should be able to see four [[Legacy:UnrealEd Viewport|viewports]] when you first open UnrealEd. | + | You should be able to see four [[Legacy:UnrealEd Viewport|viewports]] when you first open UnrealEd 2.0 |
− | Camera mode is the default | + | Camera mode is the default mode, in which you can move your view around the grid. In all of the 2D views, there will be a camera actor visible:<br /><br> |
[[Image:Legacy_camera_actor.png|center|]] | [[Image:Legacy_camera_actor.png|center|]] | ||
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This is a directional actor with a red arrow, indicating the position and view direction of the 3D viewport camera. | This is a directional actor with a red arrow, indicating the position and view direction of the 3D viewport camera. | ||
− | = | + | ====Movement in the 2D views: ==== |
− | + | ||
− | ===Movement in the 2D views=== | + | |
Hold down the left or right button, then move the mouse in the direction you want to go. The left button moves the view more slowly than the right one. To zoom in and out, hold down both buttons, then move the mouse forward or backward. | Hold down the left or right button, then move the mouse in the direction you want to go. The left button moves the view more slowly than the right one. To zoom in and out, hold down both buttons, then move the mouse forward or backward. | ||
− | ===Movement in the the 3D view=== | + | ====Movement in the the 3D view: ==== |
+ | |||
* The left button moves the camera forwards and backwards with corresponding movement of the mouse. | * The left button moves the camera forwards and backwards with corresponding movement of the mouse. | ||
* Moving the mouse forward and back with the right button held will alter the pitch of the camera. | * Moving the mouse forward and back with the right button held will alter the pitch of the camera. | ||
− | * Either button singly held will let you swing the camera left or right ( | + | * Either button singly held will let you swing the camera left or right (Yaw). |
− | * Both buttons together control | + | * Both buttons together control elevation of the camera, and left-right movement. |
− | + | ||
The camera actor will change position in the 2D viewports in correspondence to your movements, but only when they refresh (click inside them to make this happen). | The camera actor will change position in the 2D viewports in correspondence to your movements, but only when they refresh (click inside them to make this happen). | ||
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[[Category:Legacy Mapping|{{PAGENAME}}]] | [[Category:Legacy Mapping|{{PAGENAME}}]] |
Revision as of 15:01, 31 August 2003
You should be able to see four viewports when you first open UnrealEd 2.0
Camera mode is the default mode, in which you can move your view around the grid. In all of the 2D views, there will be a camera actor visible:
This is a directional actor with a red arrow, indicating the position and view direction of the 3D viewport camera.
Movement in the 2D views:
Hold down the left or right button, then move the mouse in the direction you want to go. The left button moves the view more slowly than the right one. To zoom in and out, hold down both buttons, then move the mouse forward or backward.
Movement in the the 3D view:
- The left button moves the camera forwards and backwards with corresponding movement of the mouse.
- Moving the mouse forward and back with the right button held will alter the pitch of the camera.
- Either button singly held will let you swing the camera left or right (Yaw).
- Both buttons together control elevation of the camera, and left-right movement.
The camera actor will change position in the 2D viewports in correspondence to your movements, but only when they refresh (click inside them to make this happen).