I love the smell of UnrealEd crashing in the morning. – tarquin

Difference between revisions of "Legacy:Cannon"

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===Cannon Group ===
 
===Cannon Group ===
;ActivateSound : The sound the cannon makes when it is activated.
 
;DeactivateDistance :
 
;Drop :
 
;ExplodeSound :
 
;FireSound :
 
 
;Health : The amount of damage the cannon can take before being destroyed.
 
;Health : The amount of damage the cannon can take before being destroyed.
;SampleTime :
 
;TrackingRate :
 
  
 
==Quirks ==
 
==Quirks ==

Revision as of 14:46, 23 January 2003

UT :: Actor (UT) >> Decoration (UT) >> Cannon

This decoration, when triggered, will point in the direction of the player. Under normal circumstances in Unreal Tournament, the cannon will not shoot no matter how many times you trigger it.

Properties

Cannon Group

Health 
The amount of damage the cannon can take before being destroyed.

Quirks

If you type in fly after you die in a deathmatch game (needs testing in CTF, Domination and Assault), you can move around as a 'ghost.' By this, I mean the player has reached zero health and has no inventory. A simple way to do this is to type in "suicide" and then type in "fly." While in this 'ghost' state, you can go back to walking or ghost mode. If a cannon has been activated before, it will track and shoot at you in this 'ghost' state. This is the first time I remember getting the cannon to work.

Known Subclasses

  • HugeCannon (A cannon with a larger drawscale and more health.)