Always snap to grid

Difference between revisions of "Legacy:Class Tree"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(rv)
 
(No difference)

Latest revision as of 03:02, 23 January 2007

A class tree is the arrangement of classes in a tree-like hierarchy. In OOP, each has a parent and possibly children classes. Unreal uses the class Object as the root of the hierarchy. See Wikipedia:Hierarchy (object-oriented programming) for more.

Unreal Tournament 2003/2004[edit]

This version of Unreal Tournament adds significantly to the class tree due to new game types and hordes of default mutators.

Some pages have branches of the tree where it's useful to have an overview of all the subclasses. E.g. Material or NavigationPoint.

You can also enter the tree and browse page by page from Object or Actor. Or use the search field on every page to directly enter a class name.

Unreal 2[edit]

Class trees on a single page for Unreal_2:

Unreal Tournament[edit]

Class trees on a single page for Unreal Tournament:

You can also enter the tree and browse page by page from Object (UT) or Actor (UT). Or use the search field on every page to directly enter a class name.

Categories[edit]

Class pages are tagged with category labels. These include:

Related Topics[edit]