I love the smell of UnrealEd crashing in the morning. – tarquin
This is a Mover that is used only for non-interactive purposes; like decoration. The purpose is to save some CPU cycles on the Server as well as net speeds.
Important: It will be disabled on Servers, so absolutely do not use this for player lifts, doors, etc.
- After calling Super.PostBeginPlay(), checks if Level.NetMode is a DedicatedServer. If so, switches to state ServerIdle and calls SetTimer(0,false) and SetPhysics(PHYS_None).
- VariableTimedMover (custom)