My program doesn't have bugs. It just develops random features.

Legacy:ClientMover

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UT2003 :: Actor >> Mover >> ClientMover (Package: Engine)

This is a Mover that is used only for non-interactive purposes; like decoration. The purpose is to save some CPU cycles on the Server as well as net speeds.

Important: It will be disabled on Servers, so absolutely do not use this for player lifts, doors, etc.

Function

PostBeginPlay() 
After calling Super.PostBeginPlay(), checks if Level.NetMode is a DedicatedServer. If so, switches to state ServerIdle and calls SetTimer(0,false) and SetPhysics(PHYS_None).

States

ServerIdle 
EMPTY

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