I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Legacy:Component

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:53, 12 February 2008 by Wormbo (Talk | contribs) (created class page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 :: Object (UT3) >> Component (Package: Engine)

This class is the base class for any kind of object that wants the following features:

  • be a subobject inside a class definition (called the owner class)
  • values of the component can be overridden in a subclass of the owner class, by defining a component in the subclass with the same name as the component in the base class definition. Note, you CANNOT GIVE IT A CLASS= DEFINITION! (See UDN page for more info)
  • Changes to the default values to the component will be propagated to components that are created inside a map, unless the value was changed away from the default value in the editor.

Properties[edit]

class TemplateOwnerClass 
name TemplateName 

Known Subclasses[edit]


Category:Legacy Class (UT3)

Category:Legacy To Do – this page is currently a stub