My program doesn't have bugs. It just develops random features.

Legacy:Console Commands/Stats Console Commands

From Unreal Wiki, The Unreal Engine Documentation Site
< Legacy:Console Commands
Revision as of 22:38, 22 November 2005 by SuperApe (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

What follows is a definition of all of the console commands for UT2004 that can be used to show statistics about the game currently playing.

See Legacy:Console Commands/Stats Console Commands (UT) for the corresponding UT console command listing.

Misc Commands[edit]

MEMSTAT 
Show Windows overall memory statistics.
OBJ CLASSES 
Prints a list of all loaded classes.
OBJ DEPENDENCIES PACKAGE=<pkgname> EXCLUDE1=<otherpackage> EXCLUDE2=<otherpackage>... 
Show package dependencies
OBJ GARBAGE 
Initiates garbage collection.
OBJ HASH 
Show object hashing statistics.
OBJ LINKERS 
Show a list of active linkers (each linker is responsible for loading objects from a package file).
OBJ LIST CLASS=<objectclass> INSIDE=<insideclass> 
List all objects belonging to the class and residing inside the specified object. If the class isn't specified, lists all objects. If the inside object isn't specified, shows all objects. Gives a summary of memory usage. This is very useful during game play for figuring out how much memory is being used. In UnrealEd, this statistic isn't useful because a huge amount of extra stuff is loaded which might not be used by your map.
OBJ REFS CLASS=<objectclass> NAME=<objectname> 
Show a list of objects which reference the object you specify. When trimming memory usage, this is useful for figuring out why some object is being loaded.
REPORT 
Copies a report of the current gameplay situation to the clipboard. You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, because it dumps the player's location, the difficulty level, etc.

STAT Commands[edit]

STAT ALL 
Enables all STATS displays except ANIM.
STAT NONE 
Disables all STATS displays.
STAT DEFAULT
STAT RESET 
Disables all STAT displays except FPS.
STAT ANIM 
Toggles animation statistics display for all actors with DrawType DT_Mesh.
STAT AUDIO 
Toggles audio statistics display.
Audio 
Update ms 
Occlusion ms 
Sources Active 
Sources Stopped 
Sources Started 
STAT FPS 
Toggles display of current and average number of frames per second.
STAT GAME 
Toggles game engine statistics display.
Collision 
StaticMesh ms 
StaticMesh Cache Hits 
StaticMesh Cache Misses 
StaticMesh Cache Flushes 
BSP ms 
Terrain ms 
Corona ms 
Karma 
KTriListQuery ms 
KUpdateContracts ms 
KIntersect ms 
KWorldStepSafeTime ms 
PreKarmaStep ms 
ConstraintSolver ms 
FindModelSafetime ms 
PostKarmaStep ms 
physKarma ms 
Temp ms 
LIPSinc 
Active 
CurveEval ms 
BlendIn ms 
NormalBlend ms 
BlendOut ms 
TotalBlend ms 
Update ms 
BlendFinal ms 
Total ms 
Fluid 
Simulate ms 
VertexGen ms 
Render ms 
Game 
Script ms 
ScriptTick ms 
Actor ms 
Path ms 
See ms 
Spawning ms 
Audio ms 
CleanupDestroyed ms 
Unused ms 
Net ms 
Particle ms 
Canvas ms 
Physics ms 
Move ms 
Move 
MLChecks ms 
MPChecks ms 
RenderData ms 
HUD PostRender ms 
Interaction Pre ms 
Interaction Post ms 
ScriptDebug ms 
STAT HARDWARE 
Toggles hardware accelerator statistics display.
Hardware 
NumPrimitives 
NumSVPVertices 
NumTextures 
KByte TexturesBytes 
KByte Total Resources 
PushState ms [num
PopState ms [num
SetRenderTarget ms [num
SetMaterial ms [num
SetMaterialBlending ms [num
SetVertexStream ms [num
SetDynStream ms [num
SetIB ms [num
SetDynIB ms [num
DrawPrimitive ms [num
Lock ms [num
Unlock ms [num
Present ms [num
StateChanges ms [num
TextureChanges ms [num
TransformChanges ms [num
LightChanges ms [num
LightSet ms [num
Clear ms [num
DynVBLock ms [num
DynVBDiscards 
KByte DynVBBytes 
KByte DynIBBytes 
NumVertexStreams 
NumIndexBuffers 
KByte VertexStreamBytes 
KByte IndexBufferBytes 
StreamSourceChanges 
STAT LIGHT 
Toggles the list of lights that are affecting the player.
            The command crashes with a GPF when a model (player, bot,...) is displayed.
            It only works with the Flak Cannon.
mesh
actor
sphereradious
[light actor]
Rad
Col
Alph
Dst
ky
br
STAT NET 
Toggles network performance statistics display.
Net 
Ping 
Channels 
Unordered 
PacketLoss 
Packets 
Bunches 
Bytes 
Speed 
Reps 
RPC 
PV 
VoiceBunches 
VoiceTime ms 
ControlTime ms 
STAT RENDER 
Toggles rendering statistics display.
Frame 
Frame ms 
Render ms 
Stats Render ms 
BSP 
Render ms 
Sections 
Nodes 
Triangles 
DynamicLighting ms 
DynamicLightings 
LightMap 
Time ms 
Updates 
Projector 
Render ms 
Attach ms 
Projectors 
Triangles 
Stencil 
Render ms 
Nodes 
Triangles 
Visibility 
Setup ms 
MaskTests 
MaskRejects 
BoxTests 
BoxRejects 
Traverse ms 
ScratchBytes 
MeshLight ms 
Terrain 
Render ms 
Sectors 
Triangles 
DrawPrimitives 
DecoLayer 
Render ms 
Triangles 
Decorations 
Mesh 
Skin ms 
Result ms 
LOD ms 
Pose ms 
Skel ms 
Rigid ms 
Draw ms 
Particle 
SpriteSetup ms 
Particles 
ParticlesTicked 
Render ms 
StaticMesh 
Triangles 
Triangles ms 
Batches 
BatchedSortedTriangles 
BatchedSortedSections 
BatchedSort ms 
BatchUnsortedSections 
BatchedUnortedTriangles 
BatchRender ms 
UnbatchedSortedTriangles 
UnbatchedSortedSections 
UnbatchedSort ms 
UnbatchedUnsortedSections 
UnbatchedUnsortedTriangles 
UnbatchedRender ms 
Batch 
Batches 
Primitives 
Render ms 
STAT XBOXMEM 

Discussion[edit]

SuperApe: Really could use definitions on these for debugging purposes.


Category:Legacy To Do – Fill in definitions