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Difference between revisions of "Legacy:ConstantColor"

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Latest revision as of 18:12, 2 December 2005

UT2003 :: Object >> Material >> RenderedMaterial >> ConstantMaterial >> ConstantColor (Package: Engine)

A material that generates a constant color. Useful for creating tints and other effects.

Properties[edit]

Color Color 
The desired RGB color. The A (alpha) value of the color won't have any effect if you just apply this directly to a surface: run it through a FinalBlend with FrameBufferBlending set to FB_AlphaBlend.