Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "Legacy:ConstantColor"
From Unreal Wiki, The Unreal Engine Documentation Site
m |
(No difference)
|
Latest revision as of 18:12, 2 December 2005
UT2003 :: Object >> Material >> RenderedMaterial >> ConstantMaterial >> ConstantColor (Package: Engine)
A material that generates a constant color. Useful for creating tints and other effects.
Properties[edit]
- Color Color
- The desired RGB color. The A (alpha) value of the color won't have any effect if you just apply this directly to a surface: run it through a FinalBlend with FrameBufferBlending set to FB_AlphaBlend.