Always snap to grid
My nickname is Corran. I have been coding ever since I was a wee lad. I started with BASIC, writing little programs, which do not much at all. Then, when I was about 14 I started taking evening courses at my local college. I first did a C course lasted about 9 months, then I went onto a C++ course which lasted about 9 months again. Once I had finished them, I mostly forgot about C and C++ and started doing PHP for various websites.
Then, when I started up a UT2003 mod called Unreal Racing after having seen the possibilities of the Karma engine, I took my first dive into Unreal Script. I've only actually been doing UScript coding for it for a short while now, but my C++ experience comes in handy and I'm picking it up quite quickly.
- Home pages
- Don't really have a home page but down below there are some links to websites I'm involved in.
- Email Address
- Email addresses: email@example.com
- IRC Channels
- You can normally find me at irc://irc.quakenet.org/unrealracing
For the last few years my brother has been writing an open-source 3D engine. While I'm not quite up to his level I've been helping him by making a website for it: http://thermite.sf.net, helping him with little problems and giving him advice on things like the user interface for the level editor.
As I said above, I'm working on a UT2003 mod called Unreal Racing. The website can be found at http://planetunreal.com/unrealracing/. We were the first racing mods to start for UT2003 and we're still going. I mainly do coding but I also do the website and other little things that need doing :).
Wiki and contributions
- Corran/Developer Journal – My devolper Journal
- TexRotator – Rotating Textures (UT2003). Will write up a little usage thing some time.
- Unreal Racing – My UT2003 racing mod
Wormbo: Hi and welcome to the Wiki. :)
Dragonmaw: Welcome! Don't mind me, I'm just insane O_o
M.r.bob: Hello :)