Worst-case scenario: the UEd Goblin wipes the map and burns down your house.


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UT2004 :: Actor >> Mover >> DamageTriggerMover (custom)

This subclass of Mover replaces the logic for damage-triggering the mover with the ability to trigger an event when the mover is damaged.

To use it, either load DamageTriggerMover.u in the Actor Browser or add DamageTriggerMover to your EditPackages list. You will be able to place this type of mover by right-clicking the mover icon in the UnrealEd toolbox.



Relevant Properties[edit]

Mover Group (Inherited from Mover)[edit]

bool bDamageTriggered 
No longer used.
float DamageThreshold 
Minimum amount of damage required to trigger the event.

MoverEvents Group[edit]

name DamageEvent 
This event will be triggered when the mover is damaged.

Related Topics[edit]